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Drive Disc Guide

All Drive Disc sets in Zenless Zone Zero with set bonuses, main stats, and optimal builds.

What Are Drive Discs?

  • 1Drive Discs are the equipment system in ZZZ, similar to artifacts in other games.
  • 2Each agent can equip 6 Drive Discs across 6 slots with different main stat options.
  • 3Equipping 2 Discs of the same set activates the 2-piece set bonus.
  • 4Equipping 4 Discs of the same set activates both the 2-piece and 4-piece set bonuses.
  • 5The standard build is 4pc main set + 2pc secondary set for optimal stat coverage.
  • 6Drive Discs can be farmed from the VR Training simulation missions.

DPS Drive Disc Sets

  • 1Fanged Metal (Physical): 2pc +10% Physical DMG. 4pc +35% Physical DMG when hitting Stunned enemies.
  • 2Polar Metal (Ice): 2pc +10% Ice DMG. 4pc +25% Ice DMG from basic/dash attacks after freezing.
  • 3Inferno Metal (Fire): 2pc +10% Fire DMG. 4pc +28% CRIT Rate when hitting burning enemies.
  • 4Thunder Metal (Electric): 2pc +10% Electric DMG. 4pc +28% ATK when enemy is Shocked.
  • 5Chaotic Metal (Ether): 2pc +10% Ether DMG. 4pc +20% Ether DMG and Anomaly Proficiency on Disorder.
  • 6Woodpecker Electro: 2pc +10% CRIT Rate. Best 2pc set for any DPS agent needing CRIT.

Support & Utility Drive Disc Sets

  • 1Swing Jazz: 2pc +20% Energy Regen. Great 2pc for support agents who need frequent EX Specials.
  • 2Freedom Blues: 2pc +30 Anomaly Proficiency. Best 2pc for Anomaly agents.
  • 3Hormone Punk: 2pc +10% ATK. Solid generic 2pc set for any agent.
  • 4Shockstar Disco: 2pc +20% Impact. Best 2pc for Stun agents to fill Daze meters faster.
  • 5Proto Punk: 2pc +10% Shield Effect. Useful for Defense agents like Ben and Seth.
  • 6Soul Rock: 2pc +20% DEF. Niche 2pc for Defense agents stacking DEF for shield scaling.

Main Stat Priorities by Slot

  • 1Slot 1 (Disc I): Always HP flat -- fixed main stat, cannot change.
  • 2Slot 2 (Disc II): Always ATK flat -- fixed main stat, cannot change.
  • 3Slot 3 (Disc III): Always DEF flat -- fixed main stat, cannot change.
  • 4Slot 4 (Disc IV): ATK%, CRIT Rate%, CRIT DMG%, or Anomaly Proficiency -- choose by role.
  • 5Slot 5 (Disc V): Element DMG% or PEN Ratio -- Element DMG% for DPS, PEN for Stun.
  • 6Slot 6 (Disc VI): ATK%, Energy Regen%, or Impact% -- ATK% for DPS, Energy Regen for Support.

Substat Priority

  • 1For Attack agents: CRIT Rate > CRIT DMG > ATK% > ATK flat > PEN.
  • 2For Stun agents: Impact% > ATK% > CRIT Rate > Energy Regen > DEF%.
  • 3For Anomaly agents: Anomaly Proficiency > ATK% > CRIT Rate > CRIT DMG > PEN.
  • 4For Support agents: Energy Regen > ATK% > HP% > DEF% > PEN.
  • 5For Defense agents: DEF% > HP% > Energy Regen > ATK% > Impact%.
  • 6Aim for at least 50% CRIT Rate and 100% CRIT DMG on DPS agents for optimal damage.