敌人攻略
All enemy types with attack patterns and weaknesses.
Thug
Basic street fighters found in The Squats. Easy to defeat with simple combos but dangerous in groups.
Bouncer
Large enemies at The Club with powerful but slow attacks. Avoid their grabs and punish their recovery frames.
Botanist Guard
Armed guards in The Sanctuary using bo staffs. Their attacks have good range but are predictable and parryable.
Museum Fighter
Skilled martial artists in The Museum. They use feints and quick combos that require careful timing to counter.
Tower Assassin
Blade-wielding assassins in The Tower. Extremely fast with dual weapons and aggressive dodge-counter patterns.
Fajar
The first boss. A former student wielding a machete. Master parrying his weapon attacks to break his structure.
Sean
The Club boss combining boxing and capoeira. Phase 2 adds fire and wide sweeping kicks that require precise dodging.
Kuroki
The Museum boss with deadly precision. Phase 2 introduces a rope dart for ranged attacks that must be dodged or ducked.
Jinfeng
The Tower boss mastering multiple weapons. Switches from staff to dual swords in phase 2 with devastating speed.
Yang
The final boss who mirrors your fighting style. The hardest fight in the game requiring perfect timing and patience.
Knife Fighter
Armed enemies appearing across multiple levels. Disarm them quickly or use Weapon Catch to turn their blade against them.
Heavy Brawler
Large brutes with super armor on some attacks. Do not try to interrupt them; instead dodge and punish recovery.