生物群系攻略

探索所有生物群系的建筑、生物和资源。

Plains

overworld

Flat grassland biome with occasional trees. One of the best starting biomes with easy terrain and village spawns.

Temp: Temperate (0.8)

Structures: Village, Pillager Outpost

Mobs: Cow, Pig, Sheep, Horse, Donkey

Resources: Grass, Flowers, Wheat

Forest

overworld

Dense tree biome with oak and birch trees. Good for wood gathering early game.

Temp: Temperate (0.7)

Mobs: Wolf, Rabbit, Fox

Resources: Oak Wood, Birch Wood, Mushrooms, Flowers

Birch Forest

overworld

Forest variant containing only birch trees with distinctive white bark.

Temp: Temperate (0.6)

Mobs: Wolf, Rabbit

Resources: Birch Wood, Flowers

Dark Forest

overworld

Very dense forest with thick canopy blocking most light. Hostile mobs can spawn during daytime due to darkness.

Temp: Temperate (0.7)

Structures: Woodland Mansion

Mobs: Hostile mobs (due to darkness)

Resources: Dark Oak Wood, Mushrooms

Taiga

overworld

Cold forest biome with spruce trees. Wolves and foxes are common here.

Temp: Cold (0.25)

Structures: Village, Pillager Outpost

Mobs: Wolf, Fox, Rabbit

Resources: Spruce Wood, Sweet Berries, Ferns

Snowy Plains

overworld

Flat snowy biome. Snow falls instead of rain. Water freezes into ice.

Temp: Frozen (0.0)

Structures: Village, Igloo

Mobs: Polar Bear, Rabbit, Stray

Resources: Ice, Snow, Packed Ice

Desert

overworld

Sandy biome with no rain or grass. Desert temples contain valuable loot. Husks spawn instead of zombies.

Temp: Hot (2.0)

Structures: Village, Desert Temple, Desert Well, Pillager Outpost

Mobs: Rabbit, Husk

Resources: Sand, Sandstone, Cactus, Dead Bush

Savanna

overworld

Warm biome with scattered acacia trees. Never rains. Good for finding horses.

Temp: Warm (1.2)

Structures: Village, Pillager Outpost

Mobs: Horse, Donkey, Llama

Resources: Acacia Wood, Tall Grass

Jungle

overworld

Dense tropical biome with tall jungle trees and thick vegetation. One of the most resource-rich biomes.

Temp: Warm (0.95)

Structures: Jungle Temple

Mobs: Parrot, Ocelot, Panda

Resources: Jungle Wood, Cocoa Beans, Bamboo, Melons

Bamboo Jungle

overworld

Jungle variant filled with bamboo. Pandas spawn exclusively here.

Temp: Warm (0.95)

Mobs: Panda, Parrot

Resources: Bamboo, Jungle Wood

Swamp

overworld

Murky biome with shallow water and oak trees with vines. Slimes spawn on the surface at night.

Temp: Temperate (0.8)

Structures: Witch Hut

Mobs: Slime, Frog, Witch

Resources: Oak Wood, Lily Pad, Clay, Vines

Mushroom Fields

overworld

Rare island biome covered in mycelium with giant mushrooms. No hostile mobs spawn naturally here.

Temp: Temperate (0.9)

Mobs: Mooshroom

Resources: Mycelium, Mushrooms

Ocean

overworld

Vast water biome covering large areas. Contains ocean monuments, shipwrecks, and buried treasure.

Temp: Temperate (0.5)

Structures: Ocean Monument, Shipwreck, Ocean Ruins

Mobs: Squid, Dolphin, Drowned, Guardian

Resources: Kelp, Seagrass, Prismarine

Deep Ocean

overworld

Deeper variant of ocean. Ocean monuments with Elder Guardians generate here.

Temp: Temperate (0.5)

Structures: Ocean Monument, Shipwreck

Mobs: Guardian, Elder Guardian, Drowned

Resources: Prismarine, Sponge

Beach

overworld

Sandy strip between land and ocean biomes. Turtles lay eggs here.

Temp: Temperate (0.8)

Structures: Buried Treasure

Mobs: Turtle

Resources: Sand, Clay

River

overworld

Narrow water biome that cuts through terrain. Good source of clay and fish.

Temp: Temperate (0.5)

Mobs: Salmon, Squid, Drowned

Resources: Clay, Sand, Gravel

Mountains

overworld

Tall terrain generation with steep peaks. The only biome where emerald ore spawns.

Temp: Cold (0.2)

Structures: Pillager Outpost

Mobs: Goat, Llama

Resources: Emerald Ore, Stone, Snow

Stony Peaks

overworld

Mountain variant with exposed stone surfaces and no snow. Calcite can be found here.

Temp: Cold (1.0)

Mobs: Goat

Resources: Stone, Calcite, Emerald Ore

Flower Forest

overworld

Forest variant with many flower types. Bees and beehives are common here.

Temp: Temperate (0.7)

Mobs: Rabbit, Bee

Resources: All Flower Types, Oak Wood, Birch Wood

Meadow

overworld

Grassy highland biome at mountain bases. Contains many flowers and occasional villages.

Temp: Temperate (0.5)

Structures: Village

Mobs: Donkey, Rabbit, Sheep

Resources: Flowers, Grass

Cherry Grove

overworld

Beautiful mountain biome with cherry blossom trees. Falling pink petals give a unique atmosphere.

Temp: Temperate (0.5)

Mobs: Pig, Sheep, Rabbit, Bee

Resources: Cherry Wood, Pink Petals

Mangrove Swamp

overworld

Swamp variant with mangrove trees growing from water. Source of mud and mangrove wood.

Temp: Warm (0.8)

Mobs: Frog, Slime, Tropical Fish

Resources: Mangrove Wood, Mud, Mud Bricks

Old Growth Spruce Taiga

overworld

Dense forest of giant 2x2 spruce trees. Podzol covers the ground. Good source of large amounts of wood.

Temp: Cold (0.25)

Mobs: Wolf, Fox, Rabbit

Resources: Spruce Wood, Podzol, Ferns, Mushrooms

Snowy Taiga

overworld

Cold taiga covered in snow. Wolves and foxes are common. Sweet berry bushes grow here.

Temp: Frozen (-0.5)

Structures: Village, Igloo

Mobs: Wolf, Fox, Rabbit

Resources: Spruce Wood, Snow, Sweet Berries

Ice Spikes

overworld

Rare frozen biome with tall ice spike formations. Source of packed ice and blue ice.

Temp: Frozen (0.0)

Mobs: Polar Bear, Stray

Resources: Packed Ice, Blue Ice, Snow

Windswept Hills

overworld

Hilly terrain with steep cliffs. Emerald ore can be found here. Silverfish-infested stone blocks appear naturally.

Temp: Cold (0.2)

Mobs: Goat, Llama

Resources: Stone, Emerald Ore, Infested Stone

Badlands

overworld

Mesa biome with colorful terracotta layers. Gold ore generates at higher levels. Surface-level mineshafts appear here.

Temp: Hot (2.0)

Structures: Mineshaft (surface)

Mobs:

Resources: Terracotta, Red Sand, Gold Ore

Nether Wastes

nether

The default Nether biome. Open caverns with lava lakes, glowstone, and nether quartz.

Temp: Extreme (2.0)

Structures: Nether Fortress, Bastion Remnant

Mobs: Zombie Piglin, Ghast, Magma Cube, Strider

Resources: Netherrack, Quartz, Gold Ore, Glowstone

Soul Sand Valley

nether

Eerie biome with soul sand and soul soil. Blue soul fire burns here. Many skeletons and ghasts.

Temp: Extreme (2.0)

Structures: Nether Fortress, Bastion Remnant

Mobs: Skeleton, Ghast, Enderman

Resources: Soul Sand, Soul Soil, Bone Block

Crimson Forest

nether

Red-themed Nether forest with huge crimson fungi. Piglins and hoglins roam here.

Temp: Extreme (2.0)

Structures: Bastion Remnant

Mobs: Piglin, Hoglin, Zombie Piglin

Resources: Crimson Stem, Shroomlight, Nether Wart

Warped Forest

nether

Blue-green Nether forest. Safest Nether biome as only Endermen spawn here naturally.

Temp: Extreme (2.0)

Structures: Bastion Remnant

Mobs: Enderman, Strider

Resources: Warped Stem, Shroomlight

Basalt Deltas

nether

Volcanic biome with basalt columns and magma. Very dangerous terrain. Mostly magma cubes.

Temp: Extreme (2.0)

Mobs: Magma Cube, Strider

Resources: Basalt, Blackstone, Magma Block

The End

end

The final dimension. Central island where the Ender Dragon fight takes place.

Temp: Moderate (0.5)

Structures: End Fountain, Obsidian Pillars

Mobs: Ender Dragon, Enderman

Resources: End Stone, Obsidian

End Highlands

end

Outer End islands with End Cities containing valuable loot including the Elytra.

Temp: Moderate (0.5)

Structures: End City, End Ship

Mobs: Enderman, Shulker

Resources: End Stone, Purpur Block, Elytra, Shulker Shell

End Midlands

end

Transitional area between small End islands and End Highlands. Some End Cities generate here.

Temp: Moderate (0.5)

Structures: End City

Mobs: Enderman

Resources: End Stone

End Barrens

end

Empty outer End islands at the edges. No structures generate here.

Temp: Moderate (0.5)

Mobs: Enderman

Resources: End Stone

Small End Islands

end

Tiny floating islands in the void between the central and outer End.

Temp: Moderate (0.5)

Mobs: Enderman

Resources: End Stone

Lush Caves

cave

Beautiful underground biome with lush vegetation. Axolotls spawn here. Found under azalea trees.

Temp: Temperate (0.5)

Mobs: Axolotl, Glow Squid, Tropical Fish

Resources: Moss Block, Glow Berries, Dripleaf, Azalea

Dripstone Caves

cave

Underground biome with stalagmites and stalactites made of dripstone. Dripping water creates cauldron mechanics.

Temp: Temperate (0.5)

Mobs: Standard cave mobs

Resources: Pointed Dripstone, Dripstone Block, Copper Ore

Deep Dark

cave

The deepest and most dangerous cave biome. Home to the Warden. Ancient Cities hold unique loot. Avoid making noise.

Temp: Cold (0.5)

Structures: Ancient City

Mobs: Warden

Resources: Sculk, Sculk Catalyst, Sculk Shrieker, Sculk Sensor