Boss Guides

Detailed strategies and weakness breakdowns for every boss in Lies of P.

Mad Donkey

Krat City Hall Courtyard

A crazed stalker wielding a large saw weapon. Mad Donkey is an aggressive early-game boss who relentlessly attacks with wide sweeping combos. Learning to perfect guard his predictable patterns is key to victory.

Stagger / Guard Parry

Parade Master

Krat Central Station Plaza

A grotesque puppet stuffed with decaying matter. This towering first major boss slams the ground and grabs at players. Attacking its bloated belly deals bonus damage and can trigger a stagger.

Back attacks / Belly weak point

Scrapped Watchman

Krat City Hall

A massive police puppet gone haywire, crackling with electricity. In phase two it gains electric attacks that leave lingering AoE zones. Destroying its left arm reduces its attack patterns significantly.

Electric Blitz / Left arm

King's Flame, Fuoco

Venigni Works

A giant furnace-powered automaton that attacks with fire and mechanical arms. Fuoco has devastating flame breath and ground pound attacks. Staying close and targeting its arms is safer than fighting at range.

Electric damage / Arm attacks

Fallen Archbishop Andreus

St. Frangelico Cathedral

A corrupted holy figure fused with a monstrous creature. This two-phase boss starts as a slow but powerful enemy, then reveals a horrifying second form. Fire damage is highly effective in both phases.

Fire damage / Back weak point

Eldest of the Black Rabbit Brotherhood

Malum District

A multi-enemy boss fight against the leader and members of the Black Rabbit Brotherhood. The eldest fights alongside siblings, requiring careful crowd management. Focus on eliminating the supporting members first.

Isolating targets / Acid damage

Champion Victor

Grand Exhibition Gallery

A legendary champion puppet that fights with disciplined swordsmanship. Victor is fast, aggressive, and punishes panic dodging. Perfect guards and patient counterattacks are essential to defeat this skilled duelist.

Perfect Guard / Stagger buildup

Green Monster of the Swamp

Barren Swamp

A massive mutated creature lurking in the toxic swamps. It attacks with corrosive sludge and powerful tentacle slams. Fire weapons are extremely effective, and targeting its head deals critical damage.

Fire damage / Head attacks

Puppet of the Future

Arche Abbey

An advanced puppet prototype representing the pinnacle of puppet technology. It fights with calculated precision and adapts to player patterns. Its attacks have unusual timing that punishes muscle memory.

Disruption attacks / Timing dodges

Simon Manus

Arche Abbey Cradle

The final and most challenging boss in Lies of P. Simon Manus fights in multiple phases, each with devastating new attacks. His second form unleashes cosmic energy requiring frame-perfect dodges and guards to survive.

Disruption / Perfect Guard timing