ck3.sections.faith_guide

All faiths with tenets, holy sites, and gameplay mechanics.

Catholicism

organizedChristianity

The dominant faith of Western Europe. The Pope serves as spiritual head with the power to call Crusades and excommunicate rulers.

Orthodoxy

organizedChristianity

The faith of the Byzantine Empire and Eastern Europe. The Ecumenical Patriarch provides spiritual authority without Papal political power.

Sunni Islam

organizedIslam

The majority branch of Islam. The Caliph serves as spiritual leader. Controls vast territories from Iberia to Central Asia.

Shia Islam

organizedIslam

The minority branch of Islam following the line of Ali. Strong in Persia and parts of the Middle East with distinct succession beliefs.

Asatru (Norse)

paganNorse

The pagan faith of the Vikings. Allows raiding, human sacrifice, and concubines. Must reform to survive long-term against organized religions.

Tengrism

paganTengri

The sky-worship faith of the steppe nomads. Mongolian and Turkic peoples follow this faith with powerful cavalry bonuses.

Hinduism

easternHinduism

The primary faith of the Indian subcontinent. Features a caste system and powerful religious head with significant spiritual authority.

Theravada Buddhism

easternBuddhism

A peaceful eastern faith focused on enlightenment. Pacifism tenet reduces combat but provides significant learning and development bonuses.

Zoroastrianism

organizedZoroastrianism

Ancient Persian fire-worship faith. Features the unique Xwedodah tenet allowing divine marriage between close relatives for purity bonuses.

Catharism

heresyChristianity

A Christian heresy believing the material world is evil. Features gender equality and pacifist tenets. Historically persecuted by the Catholic Church.

Insular Christianity

heresyChristianity

Celtic Christianity of Ireland and Scotland. Combines Christian theology with local Celtic traditions. More tolerant than Catholicism.