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Gadjetlar Qo'llanmasi

Barcha gadjetlar va ixtisoslashuvlar qayta zaryadlanish vaqti va taktik maslahatlar bilan.

Light Gadgets (4)

Stun Gun

20s

Fires an electric dart that stuns the target for 2 seconds. Guarantees a follow-up kill.

- Stun + melee or headshot is a guaranteed elimination on any class.

- Best used when flanking or exiting cloak.

Breach Charge

15s

An explosive charge that can be placed on surfaces to blast through walls and floors.

- Place on floors to create drop-down routes for surprise attacks.

- Can be detonated remotely - set traps on cashout room walls.

Thermal Vision

25s

Activates thermal overlay that highlights enemy players through smoke and thin walls.

- Combine with Smoke Grenade for one-sided visibility advantage.

- Highlights enemies behind destructible surfaces - shoot through thin walls.

Glitch Grenade

22s

An EMP grenade that disables enemy gadgets, specializations, and turrets in its radius.

- Disables Mesh Shield, Healing Beam, and turrets for 5 seconds.

- Throw before pushing a fortified position to remove defensive tools.

Medium Gadgets (4)

Defibrillator

30s

Revives eliminated teammates on the spot. The most impactful gadget in team play.

- Prioritize staying alive as Medium - your revive capability is irreplaceable.

- Revived players return with 50% health. Heal them immediately.

Jump Pad

18s

A deployable pad that launches players into the air. Enables vertical mobility for the team.

- Place near cashout stations for quick repositioning during contests.

- Enemies can also use your Jump Pad - be mindful of placement.

Gas Mine

20s

A proximity mine that releases a toxic gas cloud, dealing damage over time and slowing enemies.

- Place at doorways and choke points to slow enemy pushes.

- Gas damage reveals enemy positions through the cloud.

Zipline

22s

Deploys a zipline between two points for rapid team traversal across gaps and elevations.

- Connect rooftops to enable quick rotations between positions.

- Teammates on ziplines are vulnerable - cover them during transit.

Heavy Gadgets (3)

C4

18s

A remote detonation explosive that deals massive damage to players and structures.

- Throw on cashout station before defending - detonate when enemies contest.

- Can destroy entire floor sections - use for environmental kills.

RPG-7

25s

A shoulder-fired rocket launcher that deals massive area damage and environmental destruction.

- One-shots Light builds and severely damages Medium builds.

- Aim at feet for splash damage - direct hits are harder to land.

Barricade

15s

Deploys a fortified barrier that blocks movement and provides cover from incoming fire.

- Block doorways to channel enemy movement into kill zones.

- Can be destroyed - do not rely on it as permanent cover.

All Classes Gadgets (1)

Smoke Grenade

16s

Deploys a smoke screen that blocks vision. Available to all classes.

- Cover cashout steals and revives with smoke.

- Combine with Thermal Vision for a massive tactical advantage.