Biom Qo'llanmasi
Barcha biomlarni tuzilmalar, moblar va resurslar bilan o'rganing.
Plains
overworldFlat grassland biome with occasional trees. One of the best starting biomes with easy terrain and village spawns.
Temp: Temperate (0.8)
Structures: Village, Pillager Outpost
Mobs: Cow, Pig, Sheep, Horse, Donkey
Resources: Grass, Flowers, Wheat
Forest
overworldDense tree biome with oak and birch trees. Good for wood gathering early game.
Temp: Temperate (0.7)
Mobs: Wolf, Rabbit, Fox
Resources: Oak Wood, Birch Wood, Mushrooms, Flowers
Birch Forest
overworldForest variant containing only birch trees with distinctive white bark.
Temp: Temperate (0.6)
Mobs: Wolf, Rabbit
Resources: Birch Wood, Flowers
Dark Forest
overworldVery dense forest with thick canopy blocking most light. Hostile mobs can spawn during daytime due to darkness.
Temp: Temperate (0.7)
Structures: Woodland Mansion
Mobs: Hostile mobs (due to darkness)
Resources: Dark Oak Wood, Mushrooms
Taiga
overworldCold forest biome with spruce trees. Wolves and foxes are common here.
Temp: Cold (0.25)
Structures: Village, Pillager Outpost
Mobs: Wolf, Fox, Rabbit
Resources: Spruce Wood, Sweet Berries, Ferns
Snowy Plains
overworldFlat snowy biome. Snow falls instead of rain. Water freezes into ice.
Temp: Frozen (0.0)
Structures: Village, Igloo
Mobs: Polar Bear, Rabbit, Stray
Resources: Ice, Snow, Packed Ice
Desert
overworldSandy biome with no rain or grass. Desert temples contain valuable loot. Husks spawn instead of zombies.
Temp: Hot (2.0)
Structures: Village, Desert Temple, Desert Well, Pillager Outpost
Mobs: Rabbit, Husk
Resources: Sand, Sandstone, Cactus, Dead Bush
Savanna
overworldWarm biome with scattered acacia trees. Never rains. Good for finding horses.
Temp: Warm (1.2)
Structures: Village, Pillager Outpost
Mobs: Horse, Donkey, Llama
Resources: Acacia Wood, Tall Grass
Jungle
overworldDense tropical biome with tall jungle trees and thick vegetation. One of the most resource-rich biomes.
Temp: Warm (0.95)
Structures: Jungle Temple
Mobs: Parrot, Ocelot, Panda
Resources: Jungle Wood, Cocoa Beans, Bamboo, Melons
Bamboo Jungle
overworldJungle variant filled with bamboo. Pandas spawn exclusively here.
Temp: Warm (0.95)
Mobs: Panda, Parrot
Resources: Bamboo, Jungle Wood
Swamp
overworldMurky biome with shallow water and oak trees with vines. Slimes spawn on the surface at night.
Temp: Temperate (0.8)
Structures: Witch Hut
Mobs: Slime, Frog, Witch
Resources: Oak Wood, Lily Pad, Clay, Vines
Mushroom Fields
overworldRare island biome covered in mycelium with giant mushrooms. No hostile mobs spawn naturally here.
Temp: Temperate (0.9)
Mobs: Mooshroom
Resources: Mycelium, Mushrooms
Ocean
overworldVast water biome covering large areas. Contains ocean monuments, shipwrecks, and buried treasure.
Temp: Temperate (0.5)
Structures: Ocean Monument, Shipwreck, Ocean Ruins
Mobs: Squid, Dolphin, Drowned, Guardian
Resources: Kelp, Seagrass, Prismarine
Deep Ocean
overworldDeeper variant of ocean. Ocean monuments with Elder Guardians generate here.
Temp: Temperate (0.5)
Structures: Ocean Monument, Shipwreck
Mobs: Guardian, Elder Guardian, Drowned
Resources: Prismarine, Sponge
Beach
overworldSandy strip between land and ocean biomes. Turtles lay eggs here.
Temp: Temperate (0.8)
Structures: Buried Treasure
Mobs: Turtle
Resources: Sand, Clay
River
overworldNarrow water biome that cuts through terrain. Good source of clay and fish.
Temp: Temperate (0.5)
Mobs: Salmon, Squid, Drowned
Resources: Clay, Sand, Gravel
Mountains
overworldTall terrain generation with steep peaks. The only biome where emerald ore spawns.
Temp: Cold (0.2)
Structures: Pillager Outpost
Mobs: Goat, Llama
Resources: Emerald Ore, Stone, Snow
Stony Peaks
overworldMountain variant with exposed stone surfaces and no snow. Calcite can be found here.
Temp: Cold (1.0)
Mobs: Goat
Resources: Stone, Calcite, Emerald Ore
Flower Forest
overworldForest variant with many flower types. Bees and beehives are common here.
Temp: Temperate (0.7)
Mobs: Rabbit, Bee
Resources: All Flower Types, Oak Wood, Birch Wood
Meadow
overworldGrassy highland biome at mountain bases. Contains many flowers and occasional villages.
Temp: Temperate (0.5)
Structures: Village
Mobs: Donkey, Rabbit, Sheep
Resources: Flowers, Grass
Cherry Grove
overworldBeautiful mountain biome with cherry blossom trees. Falling pink petals give a unique atmosphere.
Temp: Temperate (0.5)
Mobs: Pig, Sheep, Rabbit, Bee
Resources: Cherry Wood, Pink Petals
Mangrove Swamp
overworldSwamp variant with mangrove trees growing from water. Source of mud and mangrove wood.
Temp: Warm (0.8)
Mobs: Frog, Slime, Tropical Fish
Resources: Mangrove Wood, Mud, Mud Bricks
Old Growth Spruce Taiga
overworldDense forest of giant 2x2 spruce trees. Podzol covers the ground. Good source of large amounts of wood.
Temp: Cold (0.25)
Mobs: Wolf, Fox, Rabbit
Resources: Spruce Wood, Podzol, Ferns, Mushrooms
Snowy Taiga
overworldCold taiga covered in snow. Wolves and foxes are common. Sweet berry bushes grow here.
Temp: Frozen (-0.5)
Structures: Village, Igloo
Mobs: Wolf, Fox, Rabbit
Resources: Spruce Wood, Snow, Sweet Berries
Ice Spikes
overworldRare frozen biome with tall ice spike formations. Source of packed ice and blue ice.
Temp: Frozen (0.0)
Mobs: Polar Bear, Stray
Resources: Packed Ice, Blue Ice, Snow
Windswept Hills
overworldHilly terrain with steep cliffs. Emerald ore can be found here. Silverfish-infested stone blocks appear naturally.
Temp: Cold (0.2)
Mobs: Goat, Llama
Resources: Stone, Emerald Ore, Infested Stone
Badlands
overworldMesa biome with colorful terracotta layers. Gold ore generates at higher levels. Surface-level mineshafts appear here.
Temp: Hot (2.0)
Structures: Mineshaft (surface)
Mobs:
Resources: Terracotta, Red Sand, Gold Ore
Nether Wastes
netherThe default Nether biome. Open caverns with lava lakes, glowstone, and nether quartz.
Temp: Extreme (2.0)
Structures: Nether Fortress, Bastion Remnant
Mobs: Zombie Piglin, Ghast, Magma Cube, Strider
Resources: Netherrack, Quartz, Gold Ore, Glowstone
Soul Sand Valley
netherEerie biome with soul sand and soul soil. Blue soul fire burns here. Many skeletons and ghasts.
Temp: Extreme (2.0)
Structures: Nether Fortress, Bastion Remnant
Mobs: Skeleton, Ghast, Enderman
Resources: Soul Sand, Soul Soil, Bone Block
Crimson Forest
netherRed-themed Nether forest with huge crimson fungi. Piglins and hoglins roam here.
Temp: Extreme (2.0)
Structures: Bastion Remnant
Mobs: Piglin, Hoglin, Zombie Piglin
Resources: Crimson Stem, Shroomlight, Nether Wart
Warped Forest
netherBlue-green Nether forest. Safest Nether biome as only Endermen spawn here naturally.
Temp: Extreme (2.0)
Structures: Bastion Remnant
Mobs: Enderman, Strider
Resources: Warped Stem, Shroomlight
Basalt Deltas
netherVolcanic biome with basalt columns and magma. Very dangerous terrain. Mostly magma cubes.
Temp: Extreme (2.0)
Mobs: Magma Cube, Strider
Resources: Basalt, Blackstone, Magma Block
The End
endThe final dimension. Central island where the Ender Dragon fight takes place.
Temp: Moderate (0.5)
Structures: End Fountain, Obsidian Pillars
Mobs: Ender Dragon, Enderman
Resources: End Stone, Obsidian
End Highlands
endOuter End islands with End Cities containing valuable loot including the Elytra.
Temp: Moderate (0.5)
Structures: End City, End Ship
Mobs: Enderman, Shulker
Resources: End Stone, Purpur Block, Elytra, Shulker Shell
End Midlands
endTransitional area between small End islands and End Highlands. Some End Cities generate here.
Temp: Moderate (0.5)
Structures: End City
Mobs: Enderman
Resources: End Stone
End Barrens
endEmpty outer End islands at the edges. No structures generate here.
Temp: Moderate (0.5)
Mobs: Enderman
Resources: End Stone
Small End Islands
endTiny floating islands in the void between the central and outer End.
Temp: Moderate (0.5)
Mobs: Enderman
Resources: End Stone
Lush Caves
caveBeautiful underground biome with lush vegetation. Axolotls spawn here. Found under azalea trees.
Temp: Temperate (0.5)
Mobs: Axolotl, Glow Squid, Tropical Fish
Resources: Moss Block, Glow Berries, Dripleaf, Azalea
Dripstone Caves
caveUnderground biome with stalagmites and stalactites made of dripstone. Dripping water creates cauldron mechanics.
Temp: Temperate (0.5)
Mobs: Standard cave mobs
Resources: Pointed Dripstone, Dripstone Block, Copper Ore
Deep Dark
caveThe deepest and most dangerous cave biome. Home to the Warden. Ancient Cities hold unique loot. Avoid making noise.
Temp: Cold (0.5)
Structures: Ancient City
Mobs: Warden
Resources: Sculk, Sculk Catalyst, Sculk Shrieker, Sculk Sensor