Biom Qo'llanmasi

Barcha biomlarni tuzilmalar, moblar va resurslar bilan o'rganing.

Plains

overworld

Flat grassland biome with occasional trees. One of the best starting biomes with easy terrain and village spawns.

Temp: Temperate (0.8)

Structures: Village, Pillager Outpost

Mobs: Cow, Pig, Sheep, Horse, Donkey

Resources: Grass, Flowers, Wheat

Forest

overworld

Dense tree biome with oak and birch trees. Good for wood gathering early game.

Temp: Temperate (0.7)

Mobs: Wolf, Rabbit, Fox

Resources: Oak Wood, Birch Wood, Mushrooms, Flowers

Birch Forest

overworld

Forest variant containing only birch trees with distinctive white bark.

Temp: Temperate (0.6)

Mobs: Wolf, Rabbit

Resources: Birch Wood, Flowers

Dark Forest

overworld

Very dense forest with thick canopy blocking most light. Hostile mobs can spawn during daytime due to darkness.

Temp: Temperate (0.7)

Structures: Woodland Mansion

Mobs: Hostile mobs (due to darkness)

Resources: Dark Oak Wood, Mushrooms

Taiga

overworld

Cold forest biome with spruce trees. Wolves and foxes are common here.

Temp: Cold (0.25)

Structures: Village, Pillager Outpost

Mobs: Wolf, Fox, Rabbit

Resources: Spruce Wood, Sweet Berries, Ferns

Snowy Plains

overworld

Flat snowy biome. Snow falls instead of rain. Water freezes into ice.

Temp: Frozen (0.0)

Structures: Village, Igloo

Mobs: Polar Bear, Rabbit, Stray

Resources: Ice, Snow, Packed Ice

Desert

overworld

Sandy biome with no rain or grass. Desert temples contain valuable loot. Husks spawn instead of zombies.

Temp: Hot (2.0)

Structures: Village, Desert Temple, Desert Well, Pillager Outpost

Mobs: Rabbit, Husk

Resources: Sand, Sandstone, Cactus, Dead Bush

Savanna

overworld

Warm biome with scattered acacia trees. Never rains. Good for finding horses.

Temp: Warm (1.2)

Structures: Village, Pillager Outpost

Mobs: Horse, Donkey, Llama

Resources: Acacia Wood, Tall Grass

Jungle

overworld

Dense tropical biome with tall jungle trees and thick vegetation. One of the most resource-rich biomes.

Temp: Warm (0.95)

Structures: Jungle Temple

Mobs: Parrot, Ocelot, Panda

Resources: Jungle Wood, Cocoa Beans, Bamboo, Melons

Bamboo Jungle

overworld

Jungle variant filled with bamboo. Pandas spawn exclusively here.

Temp: Warm (0.95)

Mobs: Panda, Parrot

Resources: Bamboo, Jungle Wood

Swamp

overworld

Murky biome with shallow water and oak trees with vines. Slimes spawn on the surface at night.

Temp: Temperate (0.8)

Structures: Witch Hut

Mobs: Slime, Frog, Witch

Resources: Oak Wood, Lily Pad, Clay, Vines

Mushroom Fields

overworld

Rare island biome covered in mycelium with giant mushrooms. No hostile mobs spawn naturally here.

Temp: Temperate (0.9)

Mobs: Mooshroom

Resources: Mycelium, Mushrooms

Ocean

overworld

Vast water biome covering large areas. Contains ocean monuments, shipwrecks, and buried treasure.

Temp: Temperate (0.5)

Structures: Ocean Monument, Shipwreck, Ocean Ruins

Mobs: Squid, Dolphin, Drowned, Guardian

Resources: Kelp, Seagrass, Prismarine

Deep Ocean

overworld

Deeper variant of ocean. Ocean monuments with Elder Guardians generate here.

Temp: Temperate (0.5)

Structures: Ocean Monument, Shipwreck

Mobs: Guardian, Elder Guardian, Drowned

Resources: Prismarine, Sponge

Beach

overworld

Sandy strip between land and ocean biomes. Turtles lay eggs here.

Temp: Temperate (0.8)

Structures: Buried Treasure

Mobs: Turtle

Resources: Sand, Clay

River

overworld

Narrow water biome that cuts through terrain. Good source of clay and fish.

Temp: Temperate (0.5)

Mobs: Salmon, Squid, Drowned

Resources: Clay, Sand, Gravel

Mountains

overworld

Tall terrain generation with steep peaks. The only biome where emerald ore spawns.

Temp: Cold (0.2)

Structures: Pillager Outpost

Mobs: Goat, Llama

Resources: Emerald Ore, Stone, Snow

Stony Peaks

overworld

Mountain variant with exposed stone surfaces and no snow. Calcite can be found here.

Temp: Cold (1.0)

Mobs: Goat

Resources: Stone, Calcite, Emerald Ore

Flower Forest

overworld

Forest variant with many flower types. Bees and beehives are common here.

Temp: Temperate (0.7)

Mobs: Rabbit, Bee

Resources: All Flower Types, Oak Wood, Birch Wood

Meadow

overworld

Grassy highland biome at mountain bases. Contains many flowers and occasional villages.

Temp: Temperate (0.5)

Structures: Village

Mobs: Donkey, Rabbit, Sheep

Resources: Flowers, Grass

Cherry Grove

overworld

Beautiful mountain biome with cherry blossom trees. Falling pink petals give a unique atmosphere.

Temp: Temperate (0.5)

Mobs: Pig, Sheep, Rabbit, Bee

Resources: Cherry Wood, Pink Petals

Mangrove Swamp

overworld

Swamp variant with mangrove trees growing from water. Source of mud and mangrove wood.

Temp: Warm (0.8)

Mobs: Frog, Slime, Tropical Fish

Resources: Mangrove Wood, Mud, Mud Bricks

Old Growth Spruce Taiga

overworld

Dense forest of giant 2x2 spruce trees. Podzol covers the ground. Good source of large amounts of wood.

Temp: Cold (0.25)

Mobs: Wolf, Fox, Rabbit

Resources: Spruce Wood, Podzol, Ferns, Mushrooms

Snowy Taiga

overworld

Cold taiga covered in snow. Wolves and foxes are common. Sweet berry bushes grow here.

Temp: Frozen (-0.5)

Structures: Village, Igloo

Mobs: Wolf, Fox, Rabbit

Resources: Spruce Wood, Snow, Sweet Berries

Ice Spikes

overworld

Rare frozen biome with tall ice spike formations. Source of packed ice and blue ice.

Temp: Frozen (0.0)

Mobs: Polar Bear, Stray

Resources: Packed Ice, Blue Ice, Snow

Windswept Hills

overworld

Hilly terrain with steep cliffs. Emerald ore can be found here. Silverfish-infested stone blocks appear naturally.

Temp: Cold (0.2)

Mobs: Goat, Llama

Resources: Stone, Emerald Ore, Infested Stone

Badlands

overworld

Mesa biome with colorful terracotta layers. Gold ore generates at higher levels. Surface-level mineshafts appear here.

Temp: Hot (2.0)

Structures: Mineshaft (surface)

Mobs:

Resources: Terracotta, Red Sand, Gold Ore

Nether Wastes

nether

The default Nether biome. Open caverns with lava lakes, glowstone, and nether quartz.

Temp: Extreme (2.0)

Structures: Nether Fortress, Bastion Remnant

Mobs: Zombie Piglin, Ghast, Magma Cube, Strider

Resources: Netherrack, Quartz, Gold Ore, Glowstone

Soul Sand Valley

nether

Eerie biome with soul sand and soul soil. Blue soul fire burns here. Many skeletons and ghasts.

Temp: Extreme (2.0)

Structures: Nether Fortress, Bastion Remnant

Mobs: Skeleton, Ghast, Enderman

Resources: Soul Sand, Soul Soil, Bone Block

Crimson Forest

nether

Red-themed Nether forest with huge crimson fungi. Piglins and hoglins roam here.

Temp: Extreme (2.0)

Structures: Bastion Remnant

Mobs: Piglin, Hoglin, Zombie Piglin

Resources: Crimson Stem, Shroomlight, Nether Wart

Warped Forest

nether

Blue-green Nether forest. Safest Nether biome as only Endermen spawn here naturally.

Temp: Extreme (2.0)

Structures: Bastion Remnant

Mobs: Enderman, Strider

Resources: Warped Stem, Shroomlight

Basalt Deltas

nether

Volcanic biome with basalt columns and magma. Very dangerous terrain. Mostly magma cubes.

Temp: Extreme (2.0)

Mobs: Magma Cube, Strider

Resources: Basalt, Blackstone, Magma Block

The End

end

The final dimension. Central island where the Ender Dragon fight takes place.

Temp: Moderate (0.5)

Structures: End Fountain, Obsidian Pillars

Mobs: Ender Dragon, Enderman

Resources: End Stone, Obsidian

End Highlands

end

Outer End islands with End Cities containing valuable loot including the Elytra.

Temp: Moderate (0.5)

Structures: End City, End Ship

Mobs: Enderman, Shulker

Resources: End Stone, Purpur Block, Elytra, Shulker Shell

End Midlands

end

Transitional area between small End islands and End Highlands. Some End Cities generate here.

Temp: Moderate (0.5)

Structures: End City

Mobs: Enderman

Resources: End Stone

End Barrens

end

Empty outer End islands at the edges. No structures generate here.

Temp: Moderate (0.5)

Mobs: Enderman

Resources: End Stone

Small End Islands

end

Tiny floating islands in the void between the central and outer End.

Temp: Moderate (0.5)

Mobs: Enderman

Resources: End Stone

Lush Caves

cave

Beautiful underground biome with lush vegetation. Axolotls spawn here. Found under azalea trees.

Temp: Temperate (0.5)

Mobs: Axolotl, Glow Squid, Tropical Fish

Resources: Moss Block, Glow Berries, Dripleaf, Azalea

Dripstone Caves

cave

Underground biome with stalagmites and stalactites made of dripstone. Dripping water creates cauldron mechanics.

Temp: Temperate (0.5)

Mobs: Standard cave mobs

Resources: Pointed Dripstone, Dripstone Block, Copper Ore

Deep Dark

cave

The deepest and most dangerous cave biome. Home to the Warden. Ancient Cities hold unique loot. Avoid making noise.

Temp: Cold (0.5)

Structures: Ancient City

Mobs: Warden

Resources: Sculk, Sculk Catalyst, Sculk Shrieker, Sculk Sensor