Buyumlar va Jihozlar Qo'llanmasi
Barcha sotib olinadigan buyumlar, asboblar va kema yangilanishlari narxlari va maslahatlari bilan.
Tools (9)
Flashlight
$15Standard handheld flashlight. Essential for exploring dark facilities.
- • Always buy at least one per person
- • Point upward to spot Snare Fleas
- • Battery drains - bring backups
Pro Flashlight
$25Brighter flashlight with longer battery life. Worth the extra cost.
- • Much brighter than regular flashlight
- • Longer battery life
- • Best flashlight option for most runs
Shovel
$30Weight: 18 lbs
Melee weapon for fighting monsters. Essential defensive tool.
- • Required for killing most monsters
- • Hit Snare Fleas off teammate heads
- • Can stun many enemies
- • Heavy - affects movement speed
Zap Gun
$400Weight: 10 lbs
Stun gun that immobilizes enemies temporarily. One person zaps while another attacks.
- • Hold left click to maintain stun
- • Best used with a teammate with a shovel
- • Can stun Bracken and Thumper
- • Expensive but very useful for hard moons
Boombox
$60Weight: 16 lbs
Plays music. Can be used to distract sound-based enemies or lure them away.
- • Distracts Eyeless Dogs from players
- • Place it away from your path as a decoy
- • Heavy to carry but worth it outdoors at night
Jetpack
$700Weight: 52 lbs
Allows flight. Very expensive but enables access to otherwise unreachable areas.
- • Very expensive but game-changing
- • Can fly over outdoor monsters
- • Heavy - significantly slows walking speed
- • Be careful of fuel management
Walkie-Talkie
$12Allows long-range communication. Cheaper alternative to relying on proximity chat.
- • Essential for split team strategies
- • Ship monitor operator needs one
- • Very cheap - always buy one
Lockpicker
$20Weight: 16 lbs
Automatically picks locked doors. Place it on the door and wait.
- • Takes about 30 seconds to pick a lock
- • Reveals rooms with extra scrap behind locked doors
- • Reusable - bring it back to the ship
Spray Paint
$50Spray paint for marking paths and rooms. Comes in multiple colors.
- • Mark explored rooms to avoid revisiting
- • Mark the exit path for quick evacuation
- • Different colors for different meanings
- • Very useful in large facilities
Ship Upgrades (3)
Teleporter
$375Ship upgrade that teleports a player back to the ship. Drops all held items.
- • Teleports one player at a time to the ship
- • The teleported player drops all items
- • Life-saving in emergency situations
- • Ship operator must activate it
Inverse Teleporter
$425Ship upgrade that teleports a player into a random spot inside the facility.
- • Teleports INTO the facility, not out
- • Random location - can be dangerous
- • Useful for accessing blocked areas
- • Player keeps their items
Loud Horn
$100Ship upgrade. Honks the ship horn to signal teammates outside.
- • Can be heard from far away
- • Useful for signaling danger or recall
- • Attracts sound-based monsters near the ship