Beginner's Guide to Elder Scrolls Online
New to ESO? This guide covers character creation, leveling, the skill system, the CP160 gear milestone, and endgame content.
Character Creation & Races
- 1Choose your Alliance (Daggerfall, Aldmeri, Ebonheart) and Race. Any Race can play any Class, but racial passives matter for min-maxing.
- 2Best Stamina races: Orc (melee DPS), Dark Elf (versatile), Redguard (sustain). Best Magicka: High Elf, Breton, Khajiit.
- 3Your class choice is permanent. Try different classes in the tutorial zone before committing to your main character.
- 4Names must be unique server-wide. Plan a lore-friendly or memorable name before spending time in character creation.
- 5ESO Plus (subscription) grants access to all DLC, a craft bag for infinite material storage, and 1,650 monthly Crowns.
Leveling & Exploration
- 1ESO uses level scaling (One Tamriel) -- you can go anywhere at any level. All content scales to your effective level.
- 2The main quest (Prophet/Harborage questline) awards skill points and should be completed on your first character.
- 3Zone story quests (diamond markers) and side quests give good XP. Dolmen/Anchor farming is fast but repetitive.
- 4Join the Fighters Guild, Mages Guild, and Undaunted as soon as possible for extra skill lines and passives.
- 5Skyshards grant skill points (3 shards = 1 point). Collect them while exploring zones for faster progression.
Skills & Ability System
- 1You have 5 active skill slots and 1 Ultimate per weapon bar. At level 15, you unlock a second weapon bar (bar swap).
- 2Level skills by having them slotted on your active bar when earning XP. Morph skills when they reach Rank IV.
- 3Class skills come from 3 class skill lines. Weapon skills unlock by using that weapon type. Guild skills unlock via guild rank.
- 4Passives are crucial -- always invest skill points into passive abilities in your class, weapon, and armor skill lines.
- 5Skill points come from leveling, skyshards, zone main quests, group dungeon quests, and the main story.
Gear & the CP160 Milestone
- 1Gear drops at your level. Do NOT invest in expensive gear before Champion Point 160 (CP160) -- it becomes obsolete quickly.
- 2CP160 is the gear cap. All endgame gear is crafted or farmed at this level. This is when your build truly begins.
- 3Armor types: Light (magicka/spell), Medium (stamina/weapon), Heavy (tank/health). Wear 5 of your main type for passives.
- 4Gear traits matter: Divines (PvE DPS), Infused (large pieces), Impenetrable (PvP), Sturdy (Tank) are most common.
- 5Set bonuses activate at 2-5 pieces. A typical build uses two 5-piece sets plus a 2-piece monster set (head + shoulders).
Endgame Content
- 1Veteran Dungeons: Harder versions of dungeons with unique mechanics and monster set drops. Requires solid builds.
- 2Trials: 12-player raids with complex mechanics. Start with Normal Craglorn trials (Hel Ra, Aetherian Archive, Sanctum).
- 3PvP: Cyrodiil (large scale), Imperial City (PvPvE), Battlegrounds (4v4v4). Each rewards unique gear and currencies.
- 4Housing: Decorate homes with furniture from crafting, achievements, and the Crown Store. A major endgame activity.
- 5Daily activities: Undaunted Pledges, Crafting Writs, Random Dungeon Finder, and Endeavors keep you progressing daily.