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Assault Rifles (4)
M4A1
assault rifle
The standard-issue assault rifle with excellent accuracy and manageable recoil. A versatile all-rounder effective at most engagement ranges.
- Burst fire at long range for tighter groupings.
- Pairs well with a 4x scope for mid-range dominance in Warfare mode.
AK-47
assault rifle
A hard-hitting assault rifle with high per-shot damage but significant recoil. Rewards players with strong recoil control.
- Tap fire at range - full auto is only effective within 30 meters.
- Higher damage per shot makes it better for fewer-bullet kills if you hit your shots.
HK416
assault rifle
A balanced assault rifle sitting between the M4A1 and AK-47 in damage and recoil. Reliable in all game modes.
- The most consistent AR for mid-range engagements.
- Compensator attachment significantly reduces horizontal recoil.
SCAR-H
assault rifle
A battle rifle with the highest damage per shot among assault rifles but a smaller magazine. Excels in mid-to-long range combat.
- The 20-round magazine demands accuracy - make every shot count.
- Best used with a magnified optic for long-range Warfare engagements.
SMGs (2)
MP5
smg
A classic SMG with fast fire rate and minimal recoil. Dominates close-quarters combat in buildings and tight corridors.
- Hipfire is extremely accurate - do not ADS in close quarters.
- The fast fire rate shreds armored targets at close range.
Vector
smg
An ultra-fast firing SMG that melts targets in milliseconds at close range but burns through ammo quickly.
- Bring extra ammo or pair with Oracle for resupply - the Vector eats magazines.
- Extended magazine attachment is almost mandatory for sustained fights.
LMGs (2)
RPK
lmg
A drum-fed LMG with strong sustained fire capability. Excellent for suppressing enemy positions and holding extraction points.
- Deploy the bipod when defending extraction for laser-accurate sustained fire.
- The 75-round drum means you rarely reload mid-fight.
M249
lmg
A belt-fed LMG with a massive 100-round capacity. Provides unmatched sustained fire at the cost of mobility and ADS speed.
- Pre-aim common angles - ADS transition is slow.
- Perfect for Warfare mode objectives where sustained fire wins engagements.
Sniper Rifles (2)
SVD
sniper
A semi-automatic sniper rifle with fast follow-up shots. Two body shots or one headshot eliminates most targets.
- The semi-auto action allows quick follow-up shots if you miss the head.
- Best used in Warfare mode for long-range overwatch positions.
AWM
sniper
A bolt-action sniper rifle capable of one-shot kills to the chest and head. The highest single-shot damage in the game.
- One headshot is a guaranteed kill regardless of armor.
- The slow bolt action means you must hit your first shot - reposition after each shot.
Shotguns (1)
SPAS-12
shotgun
A pump-action shotgun with devastating damage at close range. One-shots unarmored targets and two-shots armored targets within 10 meters.
- Always aim center mass at close range - the spread covers enough area.
- The pump action is slow - switch to your sidearm if you miss.
Pistols (2)
M1911
pistol
A classic semi-automatic pistol with high per-shot damage. Reliable sidearm for finishing off weakened enemies.
- Three body shots or two headshots eliminate most targets.
- Quick-switch to the M1911 is faster than reloading your primary.
Glock-18
pistol
A machine pistol with full-auto fire capability. Burns through its magazine fast but provides emergency close-range firepower.
- Full-auto mode is only viable within 5 meters - use semi-auto beyond that.
- The large magazine for a pistol makes it a strong backup weapon.
DMRs (1)
Mk 14 EBR
dmr
A designated marksman rifle bridging the gap between assault rifles and snipers. Effective at mid-to-long range with semi-automatic fire.
- Two headshots eliminate any target - practice your precision.
- The 20-round magazine provides more sustained fire than bolt-action snipers.