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Gadjet Qo'llanmasi

Barcha taktik gadjetlar va jihozlar foydalanish maslahatlari bilan.

Lethal (4)

Frag Grenade

A standard fragmentation grenade with a 3.5-second fuse. Deals lethal damage in its blast radius.

- Cook the grenade for 1-2 seconds before throwing to reduce enemy reaction time.

- Bounce off walls to reach enemies behind cover.

C4 Charge

A remote-detonated explosive that sticks to surfaces. Deals massive damage to structures and vehicles.

- Plant on extraction helicopter landing zones as a trap for enemy squads.

- Effective against vehicles in Warfare mode - stick to the chassis for a guaranteed destroy.

Claymore

A directional anti-personnel mine triggered by proximity. Covers a wide cone in front of the device.

- Place around corners and doorways to protect your flanks during extraction.

- The laser tripwire is visible - hide it behind furniture or debris.

Incendiary Grenade

A thermite-based grenade that creates a persistent fire zone denying area access for several seconds.

- Use to block doorways during extraction defense.

- Enemies caught in the fire take damage over time even after leaving the zone.

Tactical (4)

Smoke Grenade

Deploys a thick smoke screen that blocks line of sight. Essential for crossing open areas safely.

- Pop smoke before reviving teammates in open ground.

- Thermal optics can see through smoke - be aware of enemy sniper loadouts.

Flashbang

A flash and bang grenade that blinds and deafens enemies in its radius for 3 seconds.

- Throw before entering rooms to gain a decisive advantage.

- Turn away from your own flashbangs to avoid self-blinding.

EMP Grenade

An electromagnetic pulse grenade that disables enemy electronic equipment including turrets, drones, and jammers.

- Essential for countering engineer operators and their deployed equipment.

- Also disables enemy optic reticles temporarily.

Stun Grenade

A concussion grenade that slows enemy movement and reduces aim accuracy for a short duration.

- More consistent than flashbangs as it works regardless of where enemies are looking.

- Combine with an aggressive push for easy eliminations on stunned targets.

Equipment (4)

Motion Sensor

A deployable device that detects enemy movement within its radius and alerts the squad.

- Place at flanking routes to provide early warning of enemy rotations.

- The sensor can be destroyed - place it in concealed positions.

Trip Mine

A laser-triggered explosive mine that detonates when enemies cross its beam.

- Place at ankle height across doorways for maximum effectiveness.

- The laser is thin but visible - combine with dim lighting areas.

Barbed Wire

Deployable barbed wire that slows enemy movement and creates noise when traversed.

- Layer barbed wire in chokepoints to slow enemy pushes.

- The noise from enemies crossing wire provides audio intel on their position.

Ammo Box

A deployable supply box that replenishes ammunition for nearby allies over time.

- Place in safe rooms between combat areas for squad resupply.

- Essential for LMG and sniper users who consume ammo quickly.