Iqtisod Qo'llanmasi
Sotib olish, saqlash, majburiy sotib olish va iqtisodiyot boshqaruvi.
Round Types
- 1Full Buy: $4000+ each player. Buy rifles, full utility, and armor+helmet.
- 2Force Buy: $2000-3900 each. Buy SMGs or pistols with some utility. Used when economy is tight but you need a win.
- 3Eco/Save: $0-1500 spent. Save money for next round full buy. Use only pistols or nothing.
- 4Half Buy: Around $2500-3500. Buy cheaper weapons like Galil/FAMAS with partial utility.
- 5Anti-Eco: When enemies are saving. Buy SMGs for $600 kill bonus instead of rifles.
Money System
- 1Starting money: $800 in competitive mode.
- 2Round win: $3250. Round loss: increases from $1400 to $3400 (loss bonus).
- 3Bomb plant (T): +$800 bonus for the planting player.
- 4Kill rewards vary: Knife $1500, SMG $600, Rifle $300, AWP $100, Shotgun $900.
- 5Max money cap: $16000. Do not over-save past this amount.
Economy Strategies
- 1If you lose pistol round, full save round 2 and force or buy round 3.
- 2Track enemy economy. If they saved twice, expect a full buy.
- 3After winning 2-3 rounds in a row, enemy will have good economy from loss bonus.
- 4If a teammate drops you a weapon, save money for utility or future rounds.
- 5Hero AWP buys can break the economy. Only AWP if team can afford to lose it.
Utility Budgeting
- 1Always buy armor in a buy round. Helmet is optional vs M4 (no one-tap).
- 2Minimum utility: 1 smoke + 1 flash per player on a full buy.
- 3IGL/anchor spots need more utility. Entry fraggers can buy less utility.
- 4Molotovs are essential for post-plant. Budget $400 for one every buy round.
- 5Never buy without kevlar. Kevlar+Helmet ($1000) or Kevlar only ($650).