Boss Guide

Defeat every boss in Armored Core 6 with detailed strategies, recommended builds, and attack pattern breakdowns.

IA-02: Balteus

Chapter 1

Balteus is a heavily shielded autonomous craft that serves as the first major skill check in Armored Core 6. Break its pulse shield with sustained fire from rapid-hit weapons like assault rifles, then punish its recovery windows with burst damage from missiles or grenade launchers.

Plasma Shield / Missiles

IA-13: Sea Spider

Chapter 2

The Sea Spider is a massive multi-legged weapons platform that dominates with long-range artillery barrages and sweeping laser attacks. Stay mobile and close the distance to exploit its blind spots underneath, using vertical movement to avoid its ground-based area denial attacks.

Artillery / Laser Arrays

V.II Snail / Steel Haze Ortus

Chapter 3

Steel Haze Ortus is an extremely aggressive AC piloted by Rusty that combines rapid sword combos with punishing ranged pressure. Maintain mid-range distance to bait his sword lunges, dodge laterally to avoid his linear rush attacks, and counter-attack during his recovery frames.

Dual Laser Swords / Pulse Gun

IB-01: CEL 240 / Ibis Series

Chapter 4

The Ibis Series is a coral-powered next-generation AC with devastating energy attacks and extreme mobility. Its coral-infused weapons deal massive stagger damage, so prioritize high-AP builds with energy defense and use aggressive melee to interrupt its charge-up sequences.

Energy Weapons / Coral Attacks

HC-06: Helicopter

Chapter 4

The Arquebus attack helicopter is an aerial fortress that rains down missiles and sustained gatling fire from above. Equip vertical-thrust boosters and anti-air weapons to maintain altitude parity, and focus fire on its exposed engines during its reload cycles.

Missiles / Gatling Guns

IA-C01W: ALLMIND

Chapter 5

ALLMIND is the rogue AI consciousness that deploys autonomous drone swarms and concentrated coral energy beams. Destroy its drone satellites first to reduce incoming damage, then exploit the brief vulnerability windows between its devastating area-of-effect coral explosions.

Coral Weapons / Autonomous Drones

AH-09: Dolmayan

Chapter 5

Dolmayan is a heavily armored combat craft equipped with devastating flame weapons and heavy ordnance. Its fire attacks create persistent damage zones, so maintain high mobility and use long-range weapons to chip away at its massive health pool while staying outside its flamethrower range.

Heavy Cannons / Flame Weapons

Rusted Raleigh

Chapter 1

Rusted Raleigh is a veteran AC pilot who fights exclusively in close range with powerful melee strikes and a devastating pile bunker. Keep distance and use mid-range weapons to whittle down his health, and dodge backwards when he commits to his telegraphed lunge attacks.

Melee Weapons / Pile Bunker