Silah Rehberi
Tüm silahlar hasar, atış hızı ve sınıf gereksinimleriyle.
Light Weapons (5)
V9S
pistol
A silenced semi-automatic pistol. Ideal for stealth play with the Cloaking Device.
- Silenced shots do not reveal your position on the minimap.
- Headshots deal 2x damage - aim for the head at close range.
M11
smg
A fast-firing SMG with excellent close-range DPS but heavy recoil at distance.
- Best used within 15 meters. Recoil becomes unmanageable at range.
- Hipfire is accurate enough for close quarters - do not ADS in CQC.
XP-54
smg
A balanced SMG with moderate fire rate and manageable recoil for Light builds.
- More controllable than the M11 at mid-range.
- Good all-around choice for Light players who want versatility.
LH1
sniper
A semi-automatic marksman rifle that rewards precision. Highest per-shot damage for Light class.
- Headshots deal 70 damage - two headshots eliminate a Light player.
- Best used from elevated positions where you can control engagements.
SH1900
shotgun
A double-barrel shotgun with devastating per-shot damage but only 2 rounds.
- One-shots Light builds at point-blank range.
- Reload after every engagement - 2 rounds goes fast.
Medium Weapons (5)
AKM
assault rifle
A reliable assault rifle with solid damage and moderate fire rate. The Medium class workhorse.
- Burst fire at long range for better accuracy.
- Consistent damage at all ranges makes it the safest Medium weapon choice.
FCAR
assault rifle
A high fire rate assault rifle with a larger magazine. Excels at mid-range sustained fire.
- Higher RPM but lower per-shot damage than AKM. Better for tracking targets.
- The extra magazine capacity helps in extended team fights.
R.357
pistol
A powerful revolver with high per-shot damage. Rewards precise aim.
- Two headshots eliminate any class. Practice your accuracy.
- Best as a secondary for finishing low-health targets.
Dual Blades
melee
Dual-wielded melee weapons with a lunge attack. High risk, high reward playstyle.
- Lunge attack closes distance quickly - combo with movement abilities.
- Best used in tight indoor spaces where enemies cannot maintain distance.
Model 1887
shotgun
A lever-action shotgun with solid damage and a respectable magazine size for its class.
- Lever-action has a rhythm - learn the timing between shots.
- Effective at slightly longer range than most shotguns.
Heavy Weapons (5)
Lewis Gun
lmg
An LMG with a large magazine and good accuracy. The standard Heavy primary weapon.
- The 47-round magazine allows sustained fire without reloading.
- Accuracy improves after the first few rounds - commit to sprays.
M60
lmg
A heavy LMG with massive magazine capacity and strong per-shot damage. Slow handling.
- 70 rounds means you rarely need to reload mid-fight.
- ADS movement is very slow - pre-aim common angles.
SA1216
shotgun
An automatic shotgun with a rotating magazine. Devastating in close quarters.
- 16 rounds of automatic shotgun fire melts anyone in CQC.
- Push through doorways and corners aggressively with this weapon.
Flamethrower
special
A continuous fire weapon that deals damage over time and denies areas. Ignites enemies.
- Fire damage ticks continue after you stop shooting - disengage and let them burn.
- Excels in indoor environments where enemies cannot escape the flames.
Sledgehammer
melee
A massive melee weapon that deals heavy damage and can destroy environment in one hit.
- Destroys walls and obstacles instantly for creating new routes.
- Combine with Charge N Slam to close distance before swinging.