Skip to content

Silah Rehberi

Tüm silahlar hasar, atış hızı ve sınıf gereksinimleriyle.

Light Weapons (5)

V9S

pistol

DMG: 22| RPM: 460| MAG: 16

A silenced semi-automatic pistol. Ideal for stealth play with the Cloaking Device.

- Silenced shots do not reveal your position on the minimap.

- Headshots deal 2x damage - aim for the head at close range.

M11

smg

DMG: 16| RPM: 900| MAG: 32

A fast-firing SMG with excellent close-range DPS but heavy recoil at distance.

- Best used within 15 meters. Recoil becomes unmanageable at range.

- Hipfire is accurate enough for close quarters - do not ADS in CQC.

XP-54

smg

DMG: 18| RPM: 750| MAG: 28

A balanced SMG with moderate fire rate and manageable recoil for Light builds.

- More controllable than the M11 at mid-range.

- Good all-around choice for Light players who want versatility.

LH1

sniper

DMG: 35| RPM: 280| MAG: 15

A semi-automatic marksman rifle that rewards precision. Highest per-shot damage for Light class.

- Headshots deal 70 damage - two headshots eliminate a Light player.

- Best used from elevated positions where you can control engagements.

SH1900

shotgun

DMG: 100| RPM: 80| MAG: 2

A double-barrel shotgun with devastating per-shot damage but only 2 rounds.

- One-shots Light builds at point-blank range.

- Reload after every engagement - 2 rounds goes fast.

Medium Weapons (5)

AKM

assault rifle

DMG: 24| RPM: 600| MAG: 25

A reliable assault rifle with solid damage and moderate fire rate. The Medium class workhorse.

- Burst fire at long range for better accuracy.

- Consistent damage at all ranges makes it the safest Medium weapon choice.

FCAR

assault rifle

DMG: 20| RPM: 700| MAG: 30

A high fire rate assault rifle with a larger magazine. Excels at mid-range sustained fire.

- Higher RPM but lower per-shot damage than AKM. Better for tracking targets.

- The extra magazine capacity helps in extended team fights.

R.357

pistol

DMG: 48| RPM: 160| MAG: 6

A powerful revolver with high per-shot damage. Rewards precise aim.

- Two headshots eliminate any class. Practice your accuracy.

- Best as a secondary for finishing low-health targets.

Dual Blades

melee

DMG: 63

Dual-wielded melee weapons with a lunge attack. High risk, high reward playstyle.

- Lunge attack closes distance quickly - combo with movement abilities.

- Best used in tight indoor spaces where enemies cannot maintain distance.

Model 1887

shotgun

DMG: 110| RPM: 70| MAG: 6

A lever-action shotgun with solid damage and a respectable magazine size for its class.

- Lever-action has a rhythm - learn the timing between shots.

- Effective at slightly longer range than most shotguns.

Heavy Weapons (5)

Lewis Gun

lmg

DMG: 22| RPM: 650| MAG: 47

An LMG with a large magazine and good accuracy. The standard Heavy primary weapon.

- The 47-round magazine allows sustained fire without reloading.

- Accuracy improves after the first few rounds - commit to sprays.

M60

lmg

DMG: 25| RPM: 550| MAG: 70

A heavy LMG with massive magazine capacity and strong per-shot damage. Slow handling.

- 70 rounds means you rarely need to reload mid-fight.

- ADS movement is very slow - pre-aim common angles.

SA1216

shotgun

DMG: 88| RPM: 240| MAG: 16

An automatic shotgun with a rotating magazine. Devastating in close quarters.

- 16 rounds of automatic shotgun fire melts anyone in CQC.

- Push through doorways and corners aggressively with this weapon.

Flamethrower

special

DMG: 8| MAG: 300

A continuous fire weapon that deals damage over time and denies areas. Ignites enemies.

- Fire damage ticks continue after you stop shooting - disengage and let them burn.

- Excels in indoor environments where enemies cannot escape the flames.

Sledgehammer

melee

DMG: 95

A massive melee weapon that deals heavy damage and can destroy environment in one hit.

- Destroys walls and obstacles instantly for creating new routes.

- Combine with Charge N Slam to close distance before swinging.