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Blink
Corvo's signature teleportation power. Blink allows instant movement to a targeted location, making it essential for both traversal and combat repositioning.
Dark Vision
Reveals enemies, their view cones, and items of interest through walls. Dark Vision is invaluable for planning stealth routes and locating hidden collectibles.
Wind Blast
Releases a powerful gust of wind that staggers enemies and deflects projectiles. Wind Blast can hurl enemies off ledges for environmental kills.
Possession
Allows Corvo to inhabit animals and humans, seeing through their eyes and controlling their movement. Upgraded Possession works on humans for incredible infiltration options.
Devouring Swarm
Summons a swarm of ravenous rats that attack nearby enemies and consume corpses. Effective for both combat and evidence disposal on lethal playthroughs.
Bend Time
Slows or completely stops time, allowing Corvo to move freely while everyone else is frozen. The most powerful ability in Corvo's arsenal when fully upgraded.
Far Reach
Emily's traversal power that pulls her toward a targeted point. Unlike Blink, Far Reach has momentum and can be used to pull objects and enemies toward Emily.
Domino
Links the fates of up to four enemies so that whatever happens to one happens to all. Domino enables incredible chain eliminations and efficient stealth takedowns.
Mesmerize
Creates a hypnotic void that entrances nearby enemies, leaving them helpless and unaware. Mesmerize is Emily's primary crowd control tool for non-lethal approaches.
Doppelganger
Creates a clone of Emily that distracts enemies and fights alongside her. Upgraded Doppelganger can be swapped with for teleportation-like repositioning.
Shadow Walk
Transforms Emily into a shadowy form that moves along the ground. Shadow Walk makes Emily nearly invisible and allows passage through small gaps and vents.
Semblance
Steals the face of a knocked-out NPC, allowing Emily to walk among enemies undetected. Semblance is a unique disguise ability with creative infiltration applications.