Biome Guides

Every biome in Noita from the starting Mines to the Temple of the Art. Learn what dangers await at each depth.

Holy Mountain

Between floors

Stevari guardianCollapsing ceiling if angered

A safe haven between biomes where you can edit wands, buy spells and perks, and restore health. Angering the gods by breaking the boundary triggers a powerful guardian.

Mines

Floor 1

FireExplosive barrelsAcid pools

The starting biome of every Noita run. Contains weak enemies, basic wands, and many environmental hazards like explosive barrels and flammable liquids.

Coal Pits

Floor 2

FireLavaToxic sludge

A dark, coal-filled cavern with increased fire hazards. Enemies are tougher than the Mines and flammable materials are everywhere.

Snowy Depths

Floor 3

Freezing waterIceStrong enemies

A frozen underground cavern with icy terrain and freezing water. Enemies deal more damage and the cold environment can slow unprepared players.

Hiisi Base

Floor 4

TurretsExplosivesGunfire

A military installation filled with Hiisi soldiers, turrets, and heavy weaponry. One of the most dangerous biomes due to concentrated ranged enemy fire.

Underground Jungle

Floor 5

Toxic sludgePolymorphineDense enemies

A lush but deadly underground jungle teeming with organic enemies and pools of polymorphine. Getting polymorphed can end runs instantly.

The Vault

Floor 6

ElectricityPowerful magesLava

A deep vault filled with powerful magical enemies and electrical hazards. Wands found here tend to be strong, but survival is not guaranteed.

Temple of the Art

Floor 7

Master magesPolymorphineDense projectiles

The final standard biome before the boss. Contains the most powerful enemies in the main path and extremely dangerous magical projectiles.