Ability Guide

Master every Eikonic ability in Final Fantasy XVI. Learn their types, combos, and which Eikon they belong to.

Burning Blade

Ifrit

A charged melee attack that engulfs Clive's sword in flames for a devastating overhead slash. The longer you hold the charge, the more damage it deals, making it ideal for punishing enemies during long recovery animations.

melee

Heatwave

Ifrit

Clive launches a wave of fire that travels along the ground toward enemies at range. It deals solid damage and has a fast cooldown, making it a reliable ranged poke option between melee combo strings.

ranged

Ignition

Phoenix

A rising uppercut wreathed in phoenix flames that launches enemies into the air for aerial follow-ups. Ignition is excellent for extending combos and pairs naturally with Phoenix Shift for rapid gap-closing into launch sequences.

melee

Scarlet Cyclone

Garuda

Clive spins in a wide arc of wind blades, hitting all enemies in a circle around him multiple times. This ability excels at dealing with groups and builds stagger quickly due to its high hit count across multiple targets.

melee

Gouge

Garuda

Garuda's claws reach out and grab a distant enemy, rapidly slashing them before pulling Clive toward the target. Gouge serves as both a gap-closer and a damage tool, keeping aggressive pressure on fleeing or distant foes.

ranged

Windup

Titan

A devastating charged punch that channels Titan's earth-shattering power through Clive's fist. Fully charging Windup delivers one of the highest single-hit damage numbers in the game and deals massive stagger damage to bosses.

melee

Stoneskin

Titan

Clive encases himself in a barrier of stone that absorbs incoming damage and converts blocked attacks into a powerful counter-strike. Perfectly timing Stoneskin against enemy attacks maximizes the counter damage and briefly staggers the attacker.

defensive

Lightning Rod

Ramuh

Places a lightning stake that attracts and chains electricity to nearby enemies struck by Clive's attacks. Each melee hit on any enemy near the rod triggers bonus lightning damage, dramatically increasing DPS during sustained combat encounters.

ranged

Will-o'-the-Wisp

Shiva

Summons icy projectiles that orbit Clive and automatically launch toward enemies during combat. The wisps deal ice damage and apply a slowing effect, providing consistent passive damage output while Clive focuses on melee combos.

ranged

Zantetsuken

Odin

Odin's signature ability builds a damage gauge through all combat actions, then unleashes a single legendary sword slash. At maximum charge, Zantetsuken can instantly kill regular enemies and deals catastrophic damage to bosses, making it the ultimate finisher.

melee