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äž»ãªæŠå¿µã®å èš³ã¯æ¬¡ã®ãšããã§ãã
- ãããã¡: ãããã¡ã¯WebGLã®åºæ¬çãªããŒã¿ã³ã³ããã§ããé ç¹ããŒã¿ïŒäœçœ®ãæ³ç·ããã¯ã¹ãã£åº§æšïŒãã€ã³ããã¯ã¹ããŒã¿ïŒé ç¹ã®æç»é åºãæå®ïŒãããã³ãã®ä»ã®å±æ§ãæ ŒçŽããŸãã
- ãã¯ã¹ãã£: ãã¯ã¹ãã£ã¯ã衚é¢ã®ã¬ã³ããªã³ã°ã«äœ¿çšãããç»åããŒã¿ãæ ŒçŽããŸãã
- gl.createBuffer(): ãã®é¢æ°ã¯ãGPUäžã«æ°ãããããã¡ãªããžã§ã¯ããå²ãåœãŠãŸããè¿ãããå€ã¯ããããã¡ã®äžæã®èå¥åã§ãã
- gl.bindBuffer(): ãã®é¢æ°ã¯ããããã¡ãç¹å®ã®ã¿ãŒã²ããïŒããšãã°ãé ç¹ããŒã¿ã®å Žåã¯
gl.ARRAY_BUFFERãã€ã³ããã¯ã¹ããŒã¿ã®å Žåã¯gl.ELEMENT_ARRAY_BUFFERïŒã«ãã€ã³ãããŸãããã€ã³ããããã¿ãŒã²ããã«å¯ŸããåŸç¶ã®æäœã¯ããã€ã³ãããããããã¡ã«åœ±é¿ããŸãã - gl.bufferData(): ãã®é¢æ°ã¯ããããã¡ã«ããŒã¿ãå ¥åããŸãã
- gl.deleteBuffer(): ãã®éèŠãªé¢æ°ã¯ãGPUã¡ã¢ãªãããããã¡ãªããžã§ã¯ããè§£æŸããŸãããããã¡ãäžèŠã«ãªã£ããšãã«ãããåŒã³åºããªããšãã¡ã¢ãªãªãŒã¯ãçºçããŸãã
- gl.createTexture(): ãã¯ã¹ãã£ãªããžã§ã¯ããå²ãåœãŠãŸãã
- gl.bindTexture(): ãã¯ã¹ãã£ãã¿ãŒã²ããã«ãã€ã³ãããŸãã
- gl.texImage2D(): ãã¯ã¹ãã£ã«ç»åããŒã¿ãå ¥åããŸãã
- gl.deleteTexture(): ãã¯ã¹ãã£ãè§£æŸããŸãã
WebGLã®ã¡ã¢ãªãªãŒã¯ã¯ããããã¡ãŸãã¯ãã¯ã¹ãã£ãªããžã§ã¯ããäœæãããããåé€ãããªãå Žåã«çºçããŸããæéã®çµéãšãšãã«ããããã®å€ç«ãããªããžã§ã¯ããèç©ãã貎éãªGPUã¡ã¢ãªãæ¶è²»ããã¢ããªã±ãŒã·ã§ã³ãã¯ã©ãã·ã¥ããããå¿çããªããªãå¯èœæ§ããããŸããããã¯ãé·æéå®è¡ãããWebGLã¢ããªã±ãŒã·ã§ã³ãè€éãªWebGLã¢ããªã±ãŒã·ã§ã³ã«ãšã£ãŠã¯ç¹ã«éèŠã§ãã
é »ç¹ãªå²ãåœãŠãšè§£æŸã®åé¡
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èŠã«å¿ããŠåå©çšããããšã«ãããé »ç¹ãªå²ãåœãŠãšè§£æŸã®ãªãŒããŒããããåæžããããšãç®çãšãããã¯ããã¯ã§ããæ°ãããããã¡ãäœæãã代ããã«ãããŒã«ãã1ã€ãååŸã§ããŸãããããã¡ãäžèŠã«ãªã£ãå Žåãããã«åé€ãããã®ã§ã¯ãªããåŸã§åå©çšããããã«ããŒã«ã«æ»ãããŸããããã«ãããgl.createBuffer()ããã³gl.deleteBuffer()ã®åŒã³åºãåæ°ã倧å¹
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WebGLãããã¡çšã®WebGLã¡ã¢ãªããŒã«ã®åºæ¬çãªJavaScriptå®è£ ãæ¬¡ã«ç€ºããŸãã
class WebGLBufferPool {
constructor(gl, initialSize) {
this.gl = gl;
this.pool = [];
this.size = initialSize || 10; // Initial pool size
this.growFactor = 2; // Factor by which the pool grows
// Pre-allocate buffers
for (let i = 0; i < this.size; i++) {
this.pool.push(gl.createBuffer());
}
}
acquireBuffer() {
if (this.pool.length > 0) {
return this.pool.pop();
} else {
// Pool is empty, grow it
this.grow();
return this.pool.pop();
}
}
releaseBuffer(buffer) {
this.pool.push(buffer);
}
grow() {
let newSize = this.size * this.growFactor;
for (let i = this.size; i < newSize; i++) {
this.pool.push(this.gl.createBuffer());
}
this.size = newSize;
console.log("Buffer pool grew to: " + this.size);
}
destroy() {
// Delete all buffers in the pool
for (let i = 0; i < this.pool.length; i++) {
this.gl.deleteBuffer(this.pool[i]);
}
this.pool = [];
this.size = 0;
}
}
// Usage example:
// const bufferPool = new WebGLBufferPool(gl, 50);
// const buffer = bufferPool.acquireBuffer();
// gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
// gl.bufferData(gl.ARRAY_BUFFER, vertexData, gl.STATIC_DRAW);
// bufferPool.releaseBuffer(buffer);
説æ:
WebGLBufferPoolã¯ã©ã¹ã¯ãäºåã«å²ãåœãŠãããWebGLãããã¡ãªããžã§ã¯ãã®ããŒã«ã管çããŸãã- ã³ã³ã¹ãã©ã¯ã¿ã¯ãæå®ãããæ°ã®ãããã¡ã§ããŒã«ãåæåããŸãã
acquireBuffer()ã¡ãœããã¯ãããŒã«ãããããã¡ãååŸããŸããããŒã«ã空ã®å Žåãããå€ãã®ãããã¡ãäœæããŠããŒã«ãæ¡å€§ããŸããreleaseBuffer()ã¡ãœããã¯ãåŸã§åå©çšããããã«ãããã¡ãããŒã«ã«æ»ããŸããgrow()ã¡ãœããã¯ã䜿ãæãããããšãã«ããŒã«ã®ãµã€ãºãå¢ãããŸããæé·ãã¡ã¯ã¿ãŒã¯ãé »ç¹ãªå°ããªå²ãåœãŠãåé¿ããã®ã«åœ¹ç«ã¡ãŸããdestroy()ã¡ãœããã¯ãããŒã«å ã®ãã¹ãŠã®ãããã¡ãå埩åŠçããããŒã«ãå²ãåœãŠè§£é€ãããåã«ã¡ã¢ãªãªãŒã¯ãé²ãããã«åãããã¡ãåé€ããŸãã
ã¡ã¢ãªããŒã«ã䜿çšããå©ç¹:
- å²ãåœãŠãªãŒããŒãããã®åæž:
gl.createBuffer()ããã³gl.deleteBuffer()ãžã®åŒã³åºããå€§å¹ ã«å°ãªããªããŸãã - ããã©ãŒãã³ã¹ã®åäž: ãããã¡ã®ååŸãšè§£æŸãé«éåãããŸãã
- ã¡ã¢ãªãã©ã°ã¡ã³ããŒã·ã§ã³ã®è»œæž: é »ç¹ãªå²ãåœãŠãšè§£æŸã§çºçããå¯èœæ§ã®ããã¡ã¢ãªãã©ã°ã¡ã³ããŒã·ã§ã³ãé²ããŸãã
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class WebGLBuffer {
constructor(gl) {
this.gl = gl;
this.buffer = gl.createBuffer();
this.referenceCount = 0;
}
bind(target) {
this.gl.bindBuffer(target, this.buffer);
}
setData(data, usage) {
this.gl.bufferData(this.gl.ARRAY_BUFFER, data, usage);
}
addReference() {
this.referenceCount++;
}
releaseReference() {
this.referenceCount--;
if (this.referenceCount <= 0) {
this.destroy();
}
}
destroy() {
this.gl.deleteBuffer(this.buffer);
this.buffer = null;
console.log("Buffer destroyed.");
}
}
// Usage:
// const buffer = new WebGLBuffer(gl);
// buffer.addReference(); // Increase reference count when used
// gl.bindBuffer(gl.ARRAY_BUFFER, buffer.buffer);
// gl.bufferData(gl.ARRAY_BUFFER, vertexData, gl.STATIC_DRAW);
// buffer.releaseReference(); // Decrease reference count when done
説æ:
WebGLBufferã¯ã©ã¹ã¯ãWebGLãããã¡ãªããžã§ã¯ããšããã«é¢é£ä»ããããåç §ã«ãŠã³ããã«ãã»ã«åããŸããaddReference()ã¡ãœããã¯ããããã¡ã䜿çšããããã³ã«ïŒããšãã°ãã¬ã³ããªã³ã°ã®ããã«ãã€ã³ãããããšãïŒãåç §ã«ãŠã³ããã€ã³ã¯ãªã¡ã³ãããŸããreleaseReference()ã¡ãœããã¯ããããã¡ãäžèŠã«ãªã£ããšãã«åç §ã«ãŠã³ãããã¯ãªã¡ã³ãããŸãã- åç
§ã«ãŠã³ãããŒãã«ãªããšã
destroy()ã¡ãœãããåŒã³åºãããŠãããã¡ãåé€ãããŸãã
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- 埪ç°åç §: åç §ã«ãŠã³ãã¯åŸªç°åç §ãåŠçã§ããŸããã2ã€ä»¥äžã®ãªããžã§ã¯ããçžäºã«åç §ããå Žåãã¢ããªã±ãŒã·ã§ã³ã®ã«ãŒããªããžã§ã¯ãããå°éã§ããªããªã£ãå Žåã§ããåç §ã«ãŠã³ãããŒãã«ãªãããšã¯ãããŸãããããã«ãããã¡ã¢ãªãªãŒã¯ãçºçããŸãã
- æå管ç: ãããã¡ã®ç Žæ£ãèªååããŸãããåç §ã«ãŠã³ãã®æ éãªç®¡çãå¿ èŠã§ãã
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WebGLãããã¡ã®å®å šãªããŒã¯ã¢ã³ãã¹ã€ãŒãã¬ããŒãžã³ã¬ã¯ã¿ãJavaScriptã§å®è£ ããããšã¯è€éãªã¿ã¹ã¯ã§ãããã ããç°¡ç¥åãããæŠå¿µçãªæŠèŠã次ã«ç€ºããŸãã
- å²ãåœãŠããããã¹ãŠã®ãããã¡ã远跡ãã: å²ãåœãŠããããã¹ãŠã®WebGLãããã¡ã®ãªã¹ããŸãã¯ã»ãããç¶æããŸãã
- ããŒã¯ãã§ãŒãº:
- ã«ãŒããªããžã§ã¯ãã®ã»ããïŒããšãã°ãã·ãŒã³ã°ã©ãããžãªã¡ããªãžã®åç §ãä¿æããã°ããŒãã«å€æ°ïŒããéå§ããŸãã
- ãªããžã§ã¯ãã°ã©ããååž°çã«ãã©ããŒã¹ããã«ãŒããªããžã§ã¯ãããå°éå¯èœãªåWebGLãããã¡ãããŒã¯ããŸããã¢ããªã±ãŒã·ã§ã³ã®ããŒã¿æ§é ã§ãåç §ãããå¯èœæ§ã®ãããã¹ãŠã®ãããã¡ããã©ããŒã¹ã§ããããšã確èªããå¿ èŠããããŸãã
- ã¹ã€ãŒããã§ãŒãº:
- å²ãåœãŠããããã¹ãŠã®ãããã¡ã®ãªã¹ããå埩åŠçããŸãã
- åãããã¡ã«ã€ããŠãã©ã€ããšããŠããŒã¯ãããŠãããã©ããã確èªããŸãã
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gl.deleteBuffer()ïŒããã¡ã¢ãªããŒã«ã«æ»ããŸãã
- ã¢ã³ããŒã¯ãã§ãŒãºïŒãªãã·ã§ã³ïŒ:
- ã¬ããŒãžã³ã¬ã¯ã¿ãé »ç¹ã«å®è¡ããŠããå Žåã¯ã次ã®ã¬ããŒãžã³ã¬ã¯ã·ã§ã³ãµã€ã¯ã«ã«åããŠãã¹ã€ãŒããã§ãŒãºåŸã«ãã¹ãŠã®ã©ã€ããªããžã§ã¯ããã¢ã³ããŒã¯ããããšããå§ãããŸãã
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