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using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float moveSpeed = 5f;
void Update()
{
float horizontalInput = Input.GetAxis("Horizontal");
float verticalInput = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(horizontalInput, 0f, verticalInput);
movement.Normalize();
transform.Translate(movement * moveSpeed * Time.deltaTime);
}
}
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