Panduan Biome
Jelajahi semua biome dengan struktur, mob, dan sumber daya.
Plains
overworldFlat grassland biome with occasional trees. One of the best starting biomes with easy terrain and village spawns.
Temp: Temperate (0.8)
Structures: Village, Pillager Outpost
Mobs: Cow, Pig, Sheep, Horse, Donkey
Resources: Grass, Flowers, Wheat
Forest
overworldDense tree biome with oak and birch trees. Good for wood gathering early game.
Temp: Temperate (0.7)
Mobs: Wolf, Rabbit, Fox
Resources: Oak Wood, Birch Wood, Mushrooms, Flowers
Birch Forest
overworldForest variant containing only birch trees with distinctive white bark.
Temp: Temperate (0.6)
Mobs: Wolf, Rabbit
Resources: Birch Wood, Flowers
Dark Forest
overworldVery dense forest with thick canopy blocking most light. Hostile mobs can spawn during daytime due to darkness.
Temp: Temperate (0.7)
Structures: Woodland Mansion
Mobs: Hostile mobs (due to darkness)
Resources: Dark Oak Wood, Mushrooms
Taiga
overworldCold forest biome with spruce trees. Wolves and foxes are common here.
Temp: Cold (0.25)
Structures: Village, Pillager Outpost
Mobs: Wolf, Fox, Rabbit
Resources: Spruce Wood, Sweet Berries, Ferns
Snowy Plains
overworldFlat snowy biome. Snow falls instead of rain. Water freezes into ice.
Temp: Frozen (0.0)
Structures: Village, Igloo
Mobs: Polar Bear, Rabbit, Stray
Resources: Ice, Snow, Packed Ice
Desert
overworldSandy biome with no rain or grass. Desert temples contain valuable loot. Husks spawn instead of zombies.
Temp: Hot (2.0)
Structures: Village, Desert Temple, Desert Well, Pillager Outpost
Mobs: Rabbit, Husk
Resources: Sand, Sandstone, Cactus, Dead Bush
Savanna
overworldWarm biome with scattered acacia trees. Never rains. Good for finding horses.
Temp: Warm (1.2)
Structures: Village, Pillager Outpost
Mobs: Horse, Donkey, Llama
Resources: Acacia Wood, Tall Grass
Jungle
overworldDense tropical biome with tall jungle trees and thick vegetation. One of the most resource-rich biomes.
Temp: Warm (0.95)
Structures: Jungle Temple
Mobs: Parrot, Ocelot, Panda
Resources: Jungle Wood, Cocoa Beans, Bamboo, Melons
Bamboo Jungle
overworldJungle variant filled with bamboo. Pandas spawn exclusively here.
Temp: Warm (0.95)
Mobs: Panda, Parrot
Resources: Bamboo, Jungle Wood
Swamp
overworldMurky biome with shallow water and oak trees with vines. Slimes spawn on the surface at night.
Temp: Temperate (0.8)
Structures: Witch Hut
Mobs: Slime, Frog, Witch
Resources: Oak Wood, Lily Pad, Clay, Vines
Mushroom Fields
overworldRare island biome covered in mycelium with giant mushrooms. No hostile mobs spawn naturally here.
Temp: Temperate (0.9)
Mobs: Mooshroom
Resources: Mycelium, Mushrooms
Ocean
overworldVast water biome covering large areas. Contains ocean monuments, shipwrecks, and buried treasure.
Temp: Temperate (0.5)
Structures: Ocean Monument, Shipwreck, Ocean Ruins
Mobs: Squid, Dolphin, Drowned, Guardian
Resources: Kelp, Seagrass, Prismarine
Deep Ocean
overworldDeeper variant of ocean. Ocean monuments with Elder Guardians generate here.
Temp: Temperate (0.5)
Structures: Ocean Monument, Shipwreck
Mobs: Guardian, Elder Guardian, Drowned
Resources: Prismarine, Sponge
Beach
overworldSandy strip between land and ocean biomes. Turtles lay eggs here.
Temp: Temperate (0.8)
Structures: Buried Treasure
Mobs: Turtle
Resources: Sand, Clay
River
overworldNarrow water biome that cuts through terrain. Good source of clay and fish.
Temp: Temperate (0.5)
Mobs: Salmon, Squid, Drowned
Resources: Clay, Sand, Gravel
Mountains
overworldTall terrain generation with steep peaks. The only biome where emerald ore spawns.
Temp: Cold (0.2)
Structures: Pillager Outpost
Mobs: Goat, Llama
Resources: Emerald Ore, Stone, Snow
Stony Peaks
overworldMountain variant with exposed stone surfaces and no snow. Calcite can be found here.
Temp: Cold (1.0)
Mobs: Goat
Resources: Stone, Calcite, Emerald Ore
Flower Forest
overworldForest variant with many flower types. Bees and beehives are common here.
Temp: Temperate (0.7)
Mobs: Rabbit, Bee
Resources: All Flower Types, Oak Wood, Birch Wood
Meadow
overworldGrassy highland biome at mountain bases. Contains many flowers and occasional villages.
Temp: Temperate (0.5)
Structures: Village
Mobs: Donkey, Rabbit, Sheep
Resources: Flowers, Grass
Cherry Grove
overworldBeautiful mountain biome with cherry blossom trees. Falling pink petals give a unique atmosphere.
Temp: Temperate (0.5)
Mobs: Pig, Sheep, Rabbit, Bee
Resources: Cherry Wood, Pink Petals
Mangrove Swamp
overworldSwamp variant with mangrove trees growing from water. Source of mud and mangrove wood.
Temp: Warm (0.8)
Mobs: Frog, Slime, Tropical Fish
Resources: Mangrove Wood, Mud, Mud Bricks
Old Growth Spruce Taiga
overworldDense forest of giant 2x2 spruce trees. Podzol covers the ground. Good source of large amounts of wood.
Temp: Cold (0.25)
Mobs: Wolf, Fox, Rabbit
Resources: Spruce Wood, Podzol, Ferns, Mushrooms
Snowy Taiga
overworldCold taiga covered in snow. Wolves and foxes are common. Sweet berry bushes grow here.
Temp: Frozen (-0.5)
Structures: Village, Igloo
Mobs: Wolf, Fox, Rabbit
Resources: Spruce Wood, Snow, Sweet Berries
Ice Spikes
overworldRare frozen biome with tall ice spike formations. Source of packed ice and blue ice.
Temp: Frozen (0.0)
Mobs: Polar Bear, Stray
Resources: Packed Ice, Blue Ice, Snow
Windswept Hills
overworldHilly terrain with steep cliffs. Emerald ore can be found here. Silverfish-infested stone blocks appear naturally.
Temp: Cold (0.2)
Mobs: Goat, Llama
Resources: Stone, Emerald Ore, Infested Stone
Badlands
overworldMesa biome with colorful terracotta layers. Gold ore generates at higher levels. Surface-level mineshafts appear here.
Temp: Hot (2.0)
Structures: Mineshaft (surface)
Mobs:
Resources: Terracotta, Red Sand, Gold Ore
Nether Wastes
netherThe default Nether biome. Open caverns with lava lakes, glowstone, and nether quartz.
Temp: Extreme (2.0)
Structures: Nether Fortress, Bastion Remnant
Mobs: Zombie Piglin, Ghast, Magma Cube, Strider
Resources: Netherrack, Quartz, Gold Ore, Glowstone
Soul Sand Valley
netherEerie biome with soul sand and soul soil. Blue soul fire burns here. Many skeletons and ghasts.
Temp: Extreme (2.0)
Structures: Nether Fortress, Bastion Remnant
Mobs: Skeleton, Ghast, Enderman
Resources: Soul Sand, Soul Soil, Bone Block
Crimson Forest
netherRed-themed Nether forest with huge crimson fungi. Piglins and hoglins roam here.
Temp: Extreme (2.0)
Structures: Bastion Remnant
Mobs: Piglin, Hoglin, Zombie Piglin
Resources: Crimson Stem, Shroomlight, Nether Wart
Warped Forest
netherBlue-green Nether forest. Safest Nether biome as only Endermen spawn here naturally.
Temp: Extreme (2.0)
Structures: Bastion Remnant
Mobs: Enderman, Strider
Resources: Warped Stem, Shroomlight
Basalt Deltas
netherVolcanic biome with basalt columns and magma. Very dangerous terrain. Mostly magma cubes.
Temp: Extreme (2.0)
Mobs: Magma Cube, Strider
Resources: Basalt, Blackstone, Magma Block
The End
endThe final dimension. Central island where the Ender Dragon fight takes place.
Temp: Moderate (0.5)
Structures: End Fountain, Obsidian Pillars
Mobs: Ender Dragon, Enderman
Resources: End Stone, Obsidian
End Highlands
endOuter End islands with End Cities containing valuable loot including the Elytra.
Temp: Moderate (0.5)
Structures: End City, End Ship
Mobs: Enderman, Shulker
Resources: End Stone, Purpur Block, Elytra, Shulker Shell
End Midlands
endTransitional area between small End islands and End Highlands. Some End Cities generate here.
Temp: Moderate (0.5)
Structures: End City
Mobs: Enderman
Resources: End Stone
End Barrens
endEmpty outer End islands at the edges. No structures generate here.
Temp: Moderate (0.5)
Mobs: Enderman
Resources: End Stone
Small End Islands
endTiny floating islands in the void between the central and outer End.
Temp: Moderate (0.5)
Mobs: Enderman
Resources: End Stone
Lush Caves
caveBeautiful underground biome with lush vegetation. Axolotls spawn here. Found under azalea trees.
Temp: Temperate (0.5)
Mobs: Axolotl, Glow Squid, Tropical Fish
Resources: Moss Block, Glow Berries, Dripleaf, Azalea
Dripstone Caves
caveUnderground biome with stalagmites and stalactites made of dripstone. Dripping water creates cauldron mechanics.
Temp: Temperate (0.5)
Mobs: Standard cave mobs
Resources: Pointed Dripstone, Dripstone Block, Copper Ore
Deep Dark
caveThe deepest and most dangerous cave biome. Home to the Warden. Ancient Cities hold unique loot. Avoid making noise.
Temp: Cold (0.5)
Structures: Ancient City
Mobs: Warden
Resources: Sculk, Sculk Catalyst, Sculk Shrieker, Sculk Sensor