Guia de Estructuras

Todas las estructuras con consejos de ubicacion, mejoras y estrategias de red.

Watchtower

Utility

A tall observation structure that provides map intel for the surrounding area. Watchtowers are especially valuable in BT-heavy zones where advance warning saves lives.

Timefall Farm

Production

A facility that harnesses Timefall to accelerate growth. Timefall Farms passively generate useful resources, making them valuable long-term investments for active routes.

Safe House

Shelter

A portable shelter that serves as a rest stop and storage facility. Safe Houses are essential for managing long deliveries across hostile territory.

BT Deterrent Post

Defense

An anti-BT device that generates a field preventing BT manifestation. These posts create safe corridors through otherwise dangerous BT-infested zones.

Roads

Infrastructure

Paved roads that allow vehicles to travel at maximum speed safely. Road construction is the most resource-intensive but impactful infrastructure investment in the game.

Ziplines

Infrastructure

Aerial traversal structures that connect two points for instant travel. Zipline networks bypass all terrain obstacles and are the endgame solution for mountain deliveries.

Bridges

Infrastructure

Structures that span waterways and chasms. Bridges prevent cargo damage from river crossings and enable vehicle access to otherwise isolated areas.

Chiral Network Towers

Network

The backbone of connectivity in Death Stranding. Connecting areas to the Chiral Network reveals the map, enables online features, and allows seeing other players' structures.

Generator

Utility

A portable power station that recharges batteries for vehicles and powered equipment. Generators extend operational range in areas far from distribution centers.

Shelter

Shelter

A simple rain shelter built from a PCC. Shelters protect Sam and his cargo from Timefall degradation during rest stops and provide a moment of safety.