Boss Guides
Detailed strategies and weakness breakdowns for every boss in Lies of P.
Mad Donkey
Krat City Hall Courtyard
A crazed stalker wielding a large saw weapon. Mad Donkey is an aggressive early-game boss who relentlessly attacks with wide sweeping combos. Learning to perfect guard his predictable patterns is key to victory.
Parade Master
Krat Central Station Plaza
A grotesque puppet stuffed with decaying matter. This towering first major boss slams the ground and grabs at players. Attacking its bloated belly deals bonus damage and can trigger a stagger.
Scrapped Watchman
Krat City Hall
A massive police puppet gone haywire, crackling with electricity. In phase two it gains electric attacks that leave lingering AoE zones. Destroying its left arm reduces its attack patterns significantly.
King's Flame, Fuoco
Venigni Works
A giant furnace-powered automaton that attacks with fire and mechanical arms. Fuoco has devastating flame breath and ground pound attacks. Staying close and targeting its arms is safer than fighting at range.
Fallen Archbishop Andreus
St. Frangelico Cathedral
A corrupted holy figure fused with a monstrous creature. This two-phase boss starts as a slow but powerful enemy, then reveals a horrifying second form. Fire damage is highly effective in both phases.
Eldest of the Black Rabbit Brotherhood
Malum District
A multi-enemy boss fight against the leader and members of the Black Rabbit Brotherhood. The eldest fights alongside siblings, requiring careful crowd management. Focus on eliminating the supporting members first.
Champion Victor
Grand Exhibition Gallery
A legendary champion puppet that fights with disciplined swordsmanship. Victor is fast, aggressive, and punishes panic dodging. Perfect guards and patient counterattacks are essential to defeat this skilled duelist.
Green Monster of the Swamp
Barren Swamp
A massive mutated creature lurking in the toxic swamps. It attacks with corrosive sludge and powerful tentacle slams. Fire weapons are extremely effective, and targeting its head deals critical damage.
Puppet of the Future
Arche Abbey
An advanced puppet prototype representing the pinnacle of puppet technology. It fights with calculated precision and adapts to player patterns. Its attacks have unusual timing that punishes muscle memory.
Simon Manus
Arche Abbey Cradle
The final and most challenging boss in Lies of P. Simon Manus fights in multiple phases, each with devastating new attacks. His second form unleashes cosmic energy requiring frame-perfect dodges and guards to survive.