دليل الأدوات
جميع الأدوات التكتيكية والمعدات مع نصائح الاستخدام.
Lethal (4)
Frag Grenade
A standard fragmentation grenade with a 3.5-second fuse. Deals lethal damage in its blast radius.
- Cook the grenade for 1-2 seconds before throwing to reduce enemy reaction time.
- Bounce off walls to reach enemies behind cover.
C4 Charge
A remote-detonated explosive that sticks to surfaces. Deals massive damage to structures and vehicles.
- Plant on extraction helicopter landing zones as a trap for enemy squads.
- Effective against vehicles in Warfare mode - stick to the chassis for a guaranteed destroy.
Claymore
A directional anti-personnel mine triggered by proximity. Covers a wide cone in front of the device.
- Place around corners and doorways to protect your flanks during extraction.
- The laser tripwire is visible - hide it behind furniture or debris.
Incendiary Grenade
A thermite-based grenade that creates a persistent fire zone denying area access for several seconds.
- Use to block doorways during extraction defense.
- Enemies caught in the fire take damage over time even after leaving the zone.
Tactical (4)
Smoke Grenade
Deploys a thick smoke screen that blocks line of sight. Essential for crossing open areas safely.
- Pop smoke before reviving teammates in open ground.
- Thermal optics can see through smoke - be aware of enemy sniper loadouts.
Flashbang
A flash and bang grenade that blinds and deafens enemies in its radius for 3 seconds.
- Throw before entering rooms to gain a decisive advantage.
- Turn away from your own flashbangs to avoid self-blinding.
EMP Grenade
An electromagnetic pulse grenade that disables enemy electronic equipment including turrets, drones, and jammers.
- Essential for countering engineer operators and their deployed equipment.
- Also disables enemy optic reticles temporarily.
Stun Grenade
A concussion grenade that slows enemy movement and reduces aim accuracy for a short duration.
- More consistent than flashbangs as it works regardless of where enemies are looking.
- Combine with an aggressive push for easy eliminations on stunned targets.
Equipment (4)
Motion Sensor
A deployable device that detects enemy movement within its radius and alerts the squad.
- Place at flanking routes to provide early warning of enemy rotations.
- The sensor can be destroyed - place it in concealed positions.
Trip Mine
A laser-triggered explosive mine that detonates when enemies cross its beam.
- Place at ankle height across doorways for maximum effectiveness.
- The laser is thin but visible - combine with dim lighting areas.
Barbed Wire
Deployable barbed wire that slows enemy movement and creates noise when traversed.
- Layer barbed wire in chokepoints to slow enemy pushes.
- The noise from enemies crossing wire provides audio intel on their position.
Ammo Box
A deployable supply box that replenishes ammunition for nearby allies over time.
- Place in safe rooms between combat areas for squad resupply.
- Essential for LMG and sniper users who consume ammo quickly.